Platformy - 26/09/12
- dreadkillz
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- Location: USA
Re: Platformy - 03/09/12
Ah silly me. I only played the first version of the demo and did a cursory glance at the first screenshot. Very well done regardless. Everything runs smoothly when I played it. Did not notice any collision issue at all.
Re: Platformy - 26/09/12
I posted a newer version of the game to try. Happy bug hunting, I'll be glad if you find things I don't already know about
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
Re: Platformy - 26/09/12
This looks and feels great. I did find one bug. There is a ramp on the upper right, and when I run up it and get to the little platform there, I get stuck on the platform until I jump.
Re: Platformy - 26/09/12
First of all, good job Lafolie!
I found the following "bugs":
1. When I walk against a wall for a couple of seconds and then turn around, it stuck's the character in place for a second before it actually starts moving again. This seems to be more evident in some walls and almost inexistent with others.
2. The after-images stop working after a while if you keep walking in the same direction.
And that's enough for now I guess =)
Anyway, nice platform, and I hope you keep improving it.
I found the following "bugs":
1. When I walk against a wall for a couple of seconds and then turn around, it stuck's the character in place for a second before it actually starts moving again. This seems to be more evident in some walls and almost inexistent with others.
2. The after-images stop working after a while if you keep walking in the same direction.
And that's enough for now I guess =)
Anyway, nice platform, and I hope you keep improving it.
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LÖVEing each day...
LÖVEing each day...
Re: Platformy - 26/09/12
Thanks.
If so, that's not a bug, that's simply lack of a layer to draw an 'edge' tile. Moreover, you are thinking that there is a ramp tile there when there isn't.
Do you mean here?Gravy wrote:There is a ramp on the upper right, and when I run up it and get to the little platform there, I get stuck on the platform until I jump.
If so, that's not a bug, that's simply lack of a layer to draw an 'edge' tile. Moreover, you are thinking that there is a ramp tile there when there isn't.
I suspect that this is because of high dt. I'm about to update the original post with code that should fix this.tv_user wrote:1. When I walk against a wall for a couple of seconds and then turn around, it stuck's the character in place for a second before it actually starts moving again. This seems to be more evident in some walls and almost inexistent with others.
That's not a bug, although I'm unsure as to whether I like it.tv_user wrote:2. The after-images stop working after a while if you keep walking in the same direction.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
Re: Platformy - 26/09/12
Nice stuff, It took me a few minutes to realize the wall-jump. Good mechanics, awesome!
Lua is not an acronym.
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