Re: Snayke - Out now! Version 1.1
Posted: Tue Oct 16, 2012 2:14 am
I just released an update for the game. As always, you can download the demo here (love file here) and buy the full version on Desura.
Changelog:
Changelog:
- Added bombs to random powerup spawns when powerup setting is enabled in classic multiplayer mode
- Added graphics workaround for systems which don't support subtractive blend mode
- Changed bots in classic multiplayer to wait a short time (based on bot difficulty) before acquiring a new destination when the current one is invalidated
- Changed game settings to default to windowed mode
- Changed resolution detection to only allow fullscreen resolutions with ratios 1 < ratio < 2 and sizes below 3000x2000
- Fixed classic multiplayer matches waiting for key input after the first round
- Fixed intro accidentally being enabled when shaders aren't supported
- Fixed 'Open Folder' buttons not opening the correct subfolder in windows
- Fixed replay save button in game over menus being enabled when exiting level which hasn't started yet
- Fixed self-replenishing blocks in replays
- Fixed rare sorting error in classic multiplayer mode with bots
- Fixed transition from menu to ingame when using the Restart button after a classic multiplayer match
- Optimized drawing blocks which have no links
- Optimized level restart code
- Tweaked level auto-restart fade time
- Tweaked level order in section 5
- Tweaked spawn rate of powerups in classic mode when powerup setting is enabled
- Tweaked some default level completion times