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Re: What's everyone working on? (tigsource inspired)

Posted: Sat Feb 15, 2025 12:05 am
by scorelessmusic
Doing up some basecode and libraries in preparation for Love2D JAM 2025 https://itch.io/jam/love2d-jam-2025

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Feb 15, 2025 6:56 pm
by Hugues Ross
scorelessmusic wrote: Sat Feb 15, 2025 12:05 am Doing up some basecode and libraries in preparation for Love2D JAM 2025 https://itch.io/jam/love2d-jam-2025
Oh crap, the jam's less than a month away... :o:

Definitely joining in again this year

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Feb 17, 2025 8:57 am
by siberian
Froyok wrote: Wed Feb 05, 2025 11:16 pm I use the technique called "AtomicZP" to handle it, which is described in the following research paper:
That's great. Thank you

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Feb 17, 2025 2:33 pm
by dusoft
Major improvements in preparation for upcoming beta release:
https://ambience.sk/devlog-2-we-have-graphics/

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Feb 23, 2025 6:28 pm
by Kartik Agaram
How have I never seen this thread until now?!

I've been building a chessboard program. Mostly because my kids wanted to try out Monster Chess and none of the sites have a player for it. And that's going to require implementing all the rules of chess anyway.
chessboard3.png
chessboard3.png (29.41 KiB) Viewed 3089 times

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Apr 16, 2025 9:44 am
by SeoCanavari
I'm currently working on a small indie game project in my spare time—focusing on pixel art and simple mechanics, inspired by classic retro games.