What's everyone working on? (tigsource inspired)
- scorelessmusic
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Re: What's everyone working on? (tigsource inspired)
Doing up some basecode and libraries in preparation for Love2D JAM 2025 https://itch.io/jam/love2d-jam-2025
- Hugues Ross
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Re: What's everyone working on? (tigsource inspired)
Oh crap, the jam's less than a month away...scorelessmusic wrote: ↑Sat Feb 15, 2025 12:05 am Doing up some basecode and libraries in preparation for Love2D JAM 2025 https://itch.io/jam/love2d-jam-2025

Definitely joining in again this year
Re: What's everyone working on? (tigsource inspired)
Major improvements in preparation for upcoming beta release:
https://ambience.sk/devlog-2-we-have-graphics/
https://ambience.sk/devlog-2-we-have-graphics/

- Kartik Agaram
- Prole
- Posts: 35
- Joined: Fri Apr 01, 2022 4:46 am
Re: What's everyone working on? (tigsource inspired)
How have I never seen this thread until now?!
I've been building a chessboard program. Mostly because my kids wanted to try out Monster Chess and none of the sites have a player for it. And that's going to require implementing all the rules of chess anyway.
I've been building a chessboard program. Mostly because my kids wanted to try out Monster Chess and none of the sites have a player for it. And that's going to require implementing all the rules of chess anyway.
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monster3.love
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chessboard3.love
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- Prole
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Re: What's everyone working on? (tigsource inspired)
I'm currently working on a small indie game project in my spare time—focusing on pixel art and simple mechanics, inspired by classic retro games.
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