What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Hugues Ross
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Re: What's everyone working on? (tigsource inspired)

Post by Hugues Ross »

scorelessmusic wrote: Sat Feb 15, 2025 12:05 am Doing up some basecode and libraries in preparation for Love2D JAM 2025 https://itch.io/jam/love2d-jam-2025
Oh crap, the jam's less than a month away... :o:

Definitely joining in again this year
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siberian
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Re: What's everyone working on? (tigsource inspired)

Post by siberian »

Froyok wrote: Wed Feb 05, 2025 11:16 pm I use the technique called "AtomicZP" to handle it, which is described in the following research paper:
That's great. Thank you
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dusoft
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Re: What's everyone working on? (tigsource inspired)

Post by dusoft »

Major improvements in preparation for upcoming beta release:
https://ambience.sk/devlog-2-we-have-graphics/
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