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Re: What's everyone working on? (tigsource inspired)
Posted: Mon Nov 11, 2024 11:59 pm
by SiENcE
- Recording 2024-11-12 at 00.58.43.gif (478.81 KiB) Viewed 1937 times
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Dec 12, 2024 9:41 am
by siberian
Looks great!
Froyok wrote: ↑Sun May 26, 2024 12:21 pm
[*]Dynamic lights (point, spot and directional light) all with casting shadows (via shadow volume)
Is there a problem when the view position is inside the shadow volume?
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Dec 12, 2024 10:03 am
by dusoft
Snapping looks good. How do you export it and use it in a game?
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Dec 12, 2024 10:46 am
by scorelessmusic
Hi everyone! Very excited to be back coding with love2d after a break of a few yesrs.
I'm working on making some music apps that run well on handheld consoles and started by making sure I can capture all the inputs. So I did an Input Tester with love2d
Re: What's everyone working on? (tigsource inspired)
Posted: Fri Dec 13, 2024 12:51 am
by kicknbritt
SiENcE i am absolutely dying for a gui library in love2d