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Re: What's everyone working on? (tigsource inspired)

Posted: Wed Feb 08, 2012 10:20 pm
by SiENcE
I'm currently working on this love2d game called "C.M.Y.K" . I'm testing joypad support and 2-8 players support. Later i want to add more than one multiplayer mode.
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more infos in my blog

I also work with a friend on an Offline-Multiplayer-Dungeon Master-Engine (wow what a word) in Love2D. At the current state players can walk through the dungeon, each player on his own. We don't really know what we wanna do, but something like 2D Elite+DungeonMaster :ultrahappy: .
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Re: What's everyone working on? (tigsource inspired)

Posted: Thu Feb 09, 2012 1:38 pm
by Nixola
How do you draw the dungeon?

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Feb 09, 2012 3:22 pm
by SiENcE
Hi Nixola,

What you mean by how? The technique?

Currently it's not 3d. I use the old Dungeon Master technique because Love is 2D. I'm experimenting with Love 0.8.0 and shaders to use 3d projection for textures.

Here is a good talk about doing it the old way: http://www.wayofthepixel.net/pixelation ... topic=6685

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Feb 10, 2012 12:09 am
by josefnpat
Calkiot and I are currently working on a game of some sorts. We have a partial GDD, and we're slowly adding stuff slowly. legendman3 says he's interested in helping too.

We're using lovemenu, yalt, anal, atl. Cool stuff.

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edit: derp, source code is here:
https://bitbucket.org/josefnpat/denom

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Feb 10, 2012 12:11 am
by legendman3
Mesa helpa ah youa. (Jar Jar Binks anyone?)

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Feb 10, 2012 3:07 am
by MarekkPie
I love the WILDLY different art styles between those two shots.

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Feb 11, 2012 6:35 am
by danlthemanl
Working on a rouge-like. Love2D makes things so fast!
XTvZd.png
XTvZd.png (151.46 KiB) Viewed 514 times
Kzps1.png
Kzps1.png (183.68 KiB) Viewed 514 times

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Feb 11, 2012 7:45 am
by slime
That's some kickass pixel art graphics.

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Feb 11, 2012 11:27 am
by coffee
danlthemanl wrote:Working on a rouge-like. Love2D makes things so fast!
I also doing a roguelike. Yours seems very neat. Good work on it. :)

josefnpat, love to see things are evolving fast. Good luck for you 2 (or 3 if legendman3 enters the boat) ;)

SiENcE beautiful menu.

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Feb 12, 2012 8:26 pm
by josefnpat
coffee wrote:
danlthemanl wrote:Working on a rouge-like. Love2D makes things so fast!
I also doing a roguelike. Yours seems very neat. Good work on it. :)

josefnpat, love to see things are evolving fast. Good luck for you 2 (or 3 if legendman3 enters the boat) ;)

SiENcE beautiful menu.
Things are going pretty well, actually :) We're slowly changing the placeholders and such, and it's starting to get nicer and nicer.

If you like the menu, you're free to use it and modify: https://github.com/josefnpat/lovemenu
I put it under the same license as love2d. I'm very happy that SiENcE was able to get such a great result out of it :)