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Re: What's everyone working on? (tigsource inspired)
Posted: Wed Feb 08, 2012 10:20 pm
by SiENcE
I'm currently working on this love2d game called "C.M.Y.K" . I'm testing joypad support and 2-8 players support. Later i want to add more than one multiplayer mode.
more infos in
my blog
I also work with a friend on an Offline-Multiplayer-Dungeon Master-Engine (wow what a word) in Love2D. At the current state players can walk through the dungeon, each player on his own. We don't really know what we wanna do, but something like 2D Elite+DungeonMaster
.
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Feb 09, 2012 1:38 pm
by Nixola
How do you draw the dungeon?
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Feb 09, 2012 3:22 pm
by SiENcE
Hi Nixola,
What you mean by how? The technique?
Currently it's not 3d. I use the old Dungeon Master technique because Love is 2D. I'm experimenting with Love 0.8.0 and shaders to use 3d projection for textures.
Here is a good talk about doing it the old way:
http://www.wayofthepixel.net/pixelation ... topic=6685
Re: What's everyone working on? (tigsource inspired)
Posted: Fri Feb 10, 2012 12:09 am
by josefnpat
Calkiot and I are currently working on a game of some sorts. We have a partial GDD, and we're slowly adding stuff slowly. legendman3 says he's interested in helping too.
We're using
lovemenu,
yalt, anal, atl. Cool stuff.
edit: derp, source code is here:
https://bitbucket.org/josefnpat/denom
Re: What's everyone working on? (tigsource inspired)
Posted: Fri Feb 10, 2012 12:11 am
by legendman3
Mesa helpa ah youa. (Jar Jar Binks anyone?)
Re: What's everyone working on? (tigsource inspired)
Posted: Fri Feb 10, 2012 3:07 am
by MarekkPie
I love the WILDLY different art styles between those two shots.
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Feb 11, 2012 6:35 am
by danlthemanl
Working on a rouge-like. Love2D makes things so fast!
- XTvZd.png (151.46 KiB) Viewed 514 times
- Kzps1.png (183.68 KiB) Viewed 514 times
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Feb 11, 2012 7:45 am
by slime
That's some kickass pixel art graphics.
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Feb 11, 2012 11:27 am
by coffee
danlthemanl wrote:Working on a rouge-like. Love2D makes things so fast!
I also doing a roguelike. Yours seems very neat. Good work on it.
josefnpat, love to see things are evolving fast. Good luck for you 2 (or 3 if legendman3 enters the boat)
SiENcE beautiful menu.
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Feb 12, 2012 8:26 pm
by josefnpat
coffee wrote:danlthemanl wrote:Working on a rouge-like. Love2D makes things so fast!
I also doing a roguelike. Yours seems very neat. Good work on it.
josefnpat, love to see things are evolving fast. Good luck for you 2 (or 3 if legendman3 enters the boat)
SiENcE beautiful menu.
Things are going pretty well, actually
We're slowly changing the placeholders and such, and it's starting to get nicer and nicer.
If you like the menu, you're free to use it and modify:
https://github.com/josefnpat/lovemenu
I put it under the same license as love2d. I'm very happy that SiENcE was able to get such a great result out of it