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Re: What's everyone working on? (tigsource inspired)

Posted: Sat Feb 04, 2023 2:15 pm
by zalander
I am just making a game that is about collecting buttons, just finished the save system

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Mar 18, 2023 4:21 pm
by tourgen
stress testing and converting shaders - I'm new to Love

very impressed with it. no odd side-effects: everything seems to do what it says it does. I like that custom shaders are mostly straight, unmolested GLSL. I understand why top-left = 0,0 for libs like Love but I'm so used to opengl normalized coords that I always end up just using shims. also graphics.rectangle() and such no outputing tex coords is weird, but understandable too given all of the fun built-in stroke styles and such. and not difficult to solve using a varying.
gl.jpg
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procedural_gen_glsl.jpg
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screenshot.jpg
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Re: What's everyone working on? (tigsource inspired)

Posted: Sat Mar 18, 2023 9:43 pm
by pgimeno
Very nice images!

Sorry, not the best thread for discussion but...
tourgen wrote: Sat Mar 18, 2023 4:21 pmalso graphics.rectangle() and such no outputing tex coords is weird, but understandable too given all of the fun built-in stroke styles and such. and not difficult to solve using a varying.
Even easier to solve using a 1x1 px image which you can stretch to whatever size you want.

Code: Select all

local pixel = love.graphics.newImage(love.image.newImageData(1, 1, 'rgba8', '\255\255\255\255'))
...

love.graphics.draw(pixel, x, y, 0, xsize, ysize)

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Mar 18, 2023 11:18 pm
by tourgen
pgimeno wrote: Sat Mar 18, 2023 9:43 pm Even easier to solve using a 1x1 px image which you can stretch to whatever size you want.

Code: Select all

local pixel = love.graphics.newImage(love.image.newImageData(1, 1, 'rgba8', '\255\255\255\255'))
...

love.graphics.draw(pixel, x, y, 0, xsize, ysize)
Thank you so much! Will use.

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Apr 02, 2023 12:39 am
by knorke
pgimeno wrote: Sat Mar 18, 2023 9:43 pm Even easier to solve using a 1x1 px image which you can stretch to whatever size you want.
Instead of tiny ant 1x1 px image, how about a super huge 5120x4608 px image? All maps I mapped for Master Blaster mode, here it is:
Image
full size, 1.3MB:
https://love2d.org/imgmirrur/sq9nVQv.png
or as a gallery:
https://love2d.org/imgmirrur/3oUV471.html

Re: What's everyone working on? (tigsource inspired)

Posted: Sun May 07, 2023 7:13 pm
by knorke
The AI has learned a new trick!

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 09, 2023 9:41 am
by UnixRoot
I continued to work on my Pseudo3D engine after a break of almost two years. Or better said, I started completely new.

I stopped back then because I was facing unsolvable problems and I couldn't get some things working despite weeks of trying.

But now I managed to draw tens of thousands of segments and billboards in a single drawcall, with good performance, even on a really slow office graphics card like my Geforce GT710.

Image

Edit:

Just wrote a simple athmospheric scattering shader.
Image

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 09, 2023 1:43 pm
by Hugues Ross
Ah, the beautiful forests of Spikeland...

Jokes aside, this actually looks really nice. Especially with that added shader.

Re: What's everyone working on? (tigsource inspired)

Posted: Fri May 12, 2023 7:32 pm
by Jasoco
Taking a break from 3D for now. Been playing around with a SimCity SNES clone of sorts...

It's interesting to try and figure out the mechanics of how it works. There's a lot of stuff that isn't really documented. So I have to figure it out myself. Or just wing it. There's also no proper image sorting right now so sorry that train is above the building. lol
Screenshot 2023-05-12 at 3.18.54 PM.png
Screenshot 2023-05-12 at 3.18.54 PM.png (593.27 KiB) Viewed 26594 times
It's easier to draw a baseball than a football helmet. Also I don't even know how to draw a train station. The little 2x2 buildings are train stations. The train stops at each one if it's valid. Buildings also check for adjacent rails or roads and power flows normally.

It's really fun. Hopefully eventually I can make it my own. Draw my own buildings and stuff and add my own features for how the world works.

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 16, 2023 8:06 am
by Gunroar:Cannon()
Jasoco wrote: Fri May 12, 2023 7:32 pm
It's really fun. Hopefully eventually I can make it my own. Draw my own buildings and stuff and add my own features for how the world works.
Nice :awesome: It'll be cool when you start adding own features.