Re: What's everyone working on? (tigsource inspired)
Posted: Sun Dec 13, 2020 6:12 pm
Sounds like a nice game with a unique concept though as for you're crown I think you a little to early for you're declaration
What type of AI do you plan to use? GOAP, state machine or something else?dusoft wrote: ↑Mon Feb 01, 2021 10:25 am This include inhabitants having their goals (home-work, shopping, etc.) + transport options (walking, cycling, driving, riding a bus/metro etc.). There are also some transport hubs such as airports, train station, bus station that generate incoming and outgoing traffic.
So far I have a complete city generation + path finding etc. The engine is also able to load different scenarios, where you can
set some parameters for simulation...
No AI, just state machine-based behavior, i.e. based on the standard 9 to 5 scenario and their rush hours, most of the people would travel from their homes (this is generated at the start) to their work - industry/offices (similar) and back. Plus some transport to shops, fun etc.Gunroar:Cannon() wrote: ↑Tue Feb 02, 2021 9:38 pmWhat type of AI do you plan to use? GOAP, state machine or something else?dusoft wrote: ↑Mon Feb 01, 2021 10:25 am This include inhabitants having their goals (home-work, shopping, etc.) + transport options (walking, cycling, driving, riding a bus/metro etc.). There are also some transport hubs such as airports, train station, bus station that generate incoming and outgoing traffic.
So far I have a complete city generation + path finding etc. The engine is also able to load different scenarios, where you can
set some parameters for simulation...
You could also go another route and do what simcity / micropolis did. Simulating traffic on (then) limited hardware meant some creative solutions. Traffic was modelled with a simple rule-based system, and the display of traffic leveraged simple cellular automata.dusoft wrote: ↑Tue Feb 02, 2021 9:46 pm No AI, just state machine-based behavior, i.e. based on the standard 9 to 5 scenario and their rush hours, most of the people would travel from their homes (this is generated at the start) to their work - industry/offices (similar) and back. Plus some transport to shops, fun etc.
I haven't heard about GOAP, I will investigate that option. Thanks.
Cool, thanks for that as well. I think I tried Micropolis long time ago.kbmonkey wrote: ↑Sun Feb 07, 2021 12:19 amYou could also go another route and do what simcity / micropolis did. Simulating traffic on (then) limited hardware meant some creative solutions. Traffic was modelled with a simple rule-based system, and the display of traffic leveraged simple cellular automata.dusoft wrote: ↑Tue Feb 02, 2021 9:46 pm No AI, just state machine-based behavior, i.e. based on the standard 9 to 5 scenario and their rush hours, most of the people would travel from their homes (this is generated at the start) to their work - industry/offices (similar) and back. Plus some transport to shops, fun etc.
I haven't heard about GOAP, I will investigate that option. Thanks.
You can read about the micropolis implementation here. Switch to the master branch to see the source.