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Re: trAInsported: Alpha testers needed

Posted: Tue Apr 09, 2013 1:32 am
by whitewater
Do the hard-work diff now and then just diff each one against the other when it's uploaded?

Not exactly good practice, but if somebody really wanted to attack your Raspberry-Pi-turned-trAInsported-server-also-web-server there are probably better ways to go about it.

Edit: Also is it possible to do something about the current system for picking which AI's to run? CrosS_light is continually uploading AIs (as of writing he has 3 up, all new) and they are all constantly picked... It would be nice to see how my own do against the others without waiting for his to go through ~100 matches.

Re: trAInsported: Alpha testers needed

Posted: Tue Apr 09, 2013 2:37 am
by substitute541
I think we need multiple servers... The hall o' fame is full of Pathfinding AIs, and the probability-using AIs get left behind.

Re: trAInsported: Alpha testers needed

Posted: Tue Apr 09, 2013 4:06 am
by AnToHu0
Do the hard-work diff now and then just diff each one against the other when it's uploaded?
I agree.
I think we need multiple servers... The hall o' fame is full of Pathfinding AIs, and the probability-using AIs get left behind.
I already offered to do so, but then needed an AI classification algorithm.

Re: trAInsported: Alpha testers needed

Posted: Tue Apr 09, 2013 9:25 am
by substitute541
That, or let users classify their AIs. Because some may lie, a penalty for wrongly classifying their AIs may be that they will not be a part in the matches for 1 hour.

Re: trAInsported: Alpha testers needed

Posted: Tue Apr 09, 2013 1:23 pm
by whitewater
substitute541 wrote:I think we need multiple servers... The hall o' fame is full of Pathfinding AIs, and the probability-using AIs get left behind.
What's wrong with writing a pathfinder?

trAInsported: Any translators?

Posted: Tue Apr 16, 2013 5:59 pm
by Germanunkol
Hey, anyone willing to do translations for the game? It's now as easy as editing one .lua file with all the texts in it.
Translating the main part of the game should not take more than 30 minutes.

Of course, if you could take the time to translate the tutorials, that would be fantastic!

So far, I only have:
  • English + all tutorials
  • German + tutorial 1 only
Details on how to translate are over on:
https://github.com/Germanunkol/trainspo ... anslations

Any takers? :D

Re: trAInsported: Alpha testers needed

Posted: Tue Apr 16, 2013 7:04 pm
by Nixola
Italian's coming! It should be ready in no more than 25 hours
(I can only use the PC two hours a day, and I have other things to do)
EDIT: I can't select Italian from the settings menu (after creating Italian.lua), I only have Deutsch and English

Re: trAInsported: Alpha testers needed

Posted: Tue Apr 16, 2013 7:42 pm
by asfreng
im translating to Spanish and im getting the following error when i run the game:

Scripts/button.lua:134: Decoding error: invalid UTF-8

In function printf, probably because "ñ", "á,é,í,ó,ú" characters.

Try it =P.

Re: trAInsported: Alpha testers needed

Posted: Tue Apr 16, 2013 7:43 pm
by Nixola
Did you encode your file in UTF-8 without BOM?
Also, what did you do exactly? It doesn't see my file

Re: trAInsported: Alpha testers needed

Posted: Tue Apr 16, 2013 7:50 pm
by Germanunkol
It must be something on your side - on my PC, I just tried all those characters and I can add them without a problem.
I'm guessing it's just the text editor that doesn't support it. If on windows, maybe try notepad++?

Thanks guys for translating!!

Nixola: Sorry, auto-detecting of Languages wasn't working yet - my bad!
It should be working now, just re-pull from github.