Don had such ideas. It reminds me a bit of Metal Slug, where prisoners and other animals or things could follow you around and help you for a short while. Little Fighter 2, again, was all about this, and helpers stick around until they die, and you can grow quite a big army. I'm not sure we'll do something like that (it'd need to fit with the story, too), but we'll keep it in mind. We also want to add support for CPU-controlled partners, so that would go in a similar direction.yintercept wrote: ↑Sat May 18, 2019 9:00 pmOne thing I really love about games like Don't Starve is the gang of pigs or spiders you could recruit to follow you organically. I think it'd be cool to recruit other fighters as you play, building up a bigger and bigger team that do their own thing and assist you in fights. Like tomagotchi, but way more violent.
Anyway, we have a loads of ideas but we definitely won't implement them all. Not only because we naturally have limited time and resources, but because we want the game to be remain simple enough and be somewhat clear and consistent, rather than trying to cram in too many (possibly conflicting) features and go in all kinds of directions. Our plan is to first finish the arcade mode (which would be pretty classic, à la Final Fight or Streets of Rage), then add side modes as bonuses (like a battle mode).