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Re: What's everyone working on? (tigsource inspired)

Posted: Mon Sep 03, 2018 3:38 pm
by MadByte
Alexar wrote: Mon Sep 03, 2018 9:20 am -snip-
Cool, played that game a lot on my first fake N64 console I won on the funfair 10-15 years ago :'D

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Sep 22, 2018 10:13 pm
by Astorek86
Currently working on a little Game, some kind of Jump'n Run-/Puzzle-Mix. To solve a Level, it's necessary to place a (limited) number of blocks.
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Every Menupoint is already fully working, "InGame" needs some more Things to work properly. It uses Tiled Map Editor to load Maps. Code is starting to get messy^^.

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Oct 19, 2018 11:35 am
by Stifu
anneroberts wrote: Fri Oct 19, 2018 11:28 am I have been working on Search Engine Optimization. It is challenging and trending.
Meta. Looks a lot like spam just to flaunt your signature links, though, if you don't provide any details.

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Oct 20, 2018 8:21 am
by Ratchet
Working on PÜLSE, a tiny and lightweight IDE for LÖVE. Just for fun; I always wanted to do a fancy mac app, soo...
Does a good job right now. Want to add online help and some helpful stuff, then it's ready for 1.0

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Re: What's everyone working on? (tigsource inspired)

Posted: Sun Oct 21, 2018 12:08 pm
by Darlex
Recode, a game about an abandoned laboratory with inhuman experiments where you need to hack the central computer to find out about the truth of such laboratory

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Oct 21, 2018 12:11 pm
by Darlex
Jasoco wrote: Wed Aug 15, 2018 4:16 am how did this get here im not good with computer



It's quite simple right now. Well it's complex, but it's simple. A lot doesn't work. The menus are for show. The buttons on the titlebars are not functional. There's no app system. The file system is simple, but it is physical right now. But what you see in the "folder" view is just a list of the folders at the "root" of the fake hard drive.

Taking inspiration from classic Mac OS System 7. Originally I had a minimize system but it didn't work right so I made it window shade instead. I might implement a Windows 3.1 style minimize feature though where windows minimize to icons. (No status bar. Just icons on the desktop) I also need to put a working drag and drop file system. (Though Löve doesn't have a way to move a file, does it?)

I just want to make it as close to the original as I can just for the hell of it. But who knows if I'll just drop it. Whatever.

Edit: And here's what it looks like today. lol
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I call it CarrotOS. And I threw that little tiny logo together in 5 seconds and I kind of love it. Looks like a carrot to me. lol Will need a bigger carrot for the splash screen though... wait, I already drew one years ago. Now where in my Löve projects folder can it be...
Haves potential!
It would be great if you could create your own programs inside

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Oct 21, 2018 3:04 pm
by milon
Ratchet wrote: Sat Oct 20, 2018 8:21 am Working on PÜLSE, a tiny and lightweight IDE for LÖVE. Just for fun; I always wanted to do a fancy mac app, soo...
Does a good job right now. Want to add online help and some helpful stuff, then it's ready for 1.0

Image

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What!! That's awesome! Is it Mac only, or will it also support Linux / Windows?

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Oct 22, 2018 6:49 am
by Ratchet
milon wrote: Sun Oct 21, 2018 3:04 pm What!! That's awesome! Is it Mac only, or will it also support Linux / Windows?
I can compile it for Win/Linux too, but the focus is on Mac because that's my main platform and it's more for myself then for public.

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Nov 01, 2018 2:52 pm
by MissDanish
--snip--

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Nov 04, 2018 4:27 am
by gg
I just started working on my 1st graphical 2D game 3V3R! Pics soon...

Also, I coded a tool that will allow anyone in this community to package their game for Android in 1-click... YUH!!! I should have a link on here this month...