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Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 08, 2018 6:34 pm
by KayleMaster
Looks awesome!

Re: What's everyone working on? (tigsource inspired)

Posted: Mon May 14, 2018 10:42 pm
by Darlex
A brand-new game with a BIG hidden lore

Re: What's everyone working on? (tigsource inspired)

Posted: Thu May 24, 2018 5:13 pm
by MadByte
I'm working on a new game design (again). It's based on an old turn-based strategy game called "Chaos" which released as Public Domain title on the Commodore Amiga, but I want to add my own twist to the gameplay and I'm also changing the theme from fantasy to sci-fi..

Old original:
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My concept (WIP):
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Re: What's everyone working on? (tigsource inspired)

Posted: Sat Jun 02, 2018 10:05 pm
by Trung0246
Doing stuff like fixing bugs and porting to lua on my library: Funch

The code is very easy to copy and paste and translate to lua, but because it had over 250+ functions it would be tedious and time-consuming task...

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Jun 08, 2018 3:54 am
by trentdb
I'm at the very beginning of learning and going for a point and click game - though just drawing a level is the first goal then I can have a word with myself after about what's next.

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Jun 16, 2018 12:02 pm
by MrFariator
MrFariator wrote: Sat Apr 21, 2018 11:29 am ...
Refined the hookshot's combat applications, namely that you can aim the throw in any 8 directions, plus some additional enemies.

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Re: What's everyone working on? (tigsource inspired)

Posted: Sat Jun 16, 2018 3:00 pm
by yetneverdone
MrFariator wrote: Sat Jun 16, 2018 12:02 pm
MrFariator wrote: Sat Apr 21, 2018 11:29 am ...
Refined the hookshot's combat applications, namely that you can aim the throw in any 8 directions, plus some additional enemies.

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CONGRATS! Nitrome followed you (the game) on twitter! They might be interested in your game :)

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Jun 21, 2018 8:38 pm
by MarvelME

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Jun 22, 2018 10:26 am
by MissDanish
--snip--

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Jun 29, 2018 12:27 pm
by SirRanjid
MissDanish wrote: Fri Jun 22, 2018 10:26 am I added water puddles that only spawn when it's raining, also working on a new part of the city called the Neon Light District
[...]
Nice progress. I'd suggest you add some fake ambient occlusion. Maybe store depth information along with each tile and run a shader on top.

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(It's quite subtle but I exaggerated it a little.)