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Re: 0.6.0 Update
Posted: Mon Nov 02, 2009 4:50 pm
by bmelts
no problem, sorry for making it so annoying to actually get it to work
Re: 0.6.0 Update
Posted: Thu Nov 05, 2009 9:50 am
by Carl
Hey guys are we any closer to a final release of .6.0? I'm currently developing full time using .5.0 but I imagine porting will take that much longer the more I get into the project. Should I switch over to the .6 releases now and are they stable enough for full-time development?
Thanks
Re: 0.6.0 Update
Posted: Thu Nov 05, 2009 2:19 pm
by Robin
I'm not in the dev team, so I know nuffin' about when the release will be, but I do think the current builds are stable enough to develop games in. Although you might want to wait until it's completely stable before you release any games made for 0.6.0.
Re: 0.6.0 Update
Posted: Fri Nov 06, 2009 9:37 am
by Carl
Thanks Robin, i think i'll stick with .5 for now simply because porting without full documentation is going to take me longer then I would like.
Re: 0.6.0 Update
Posted: Fri Nov 06, 2009 7:17 pm
by napco
Ok, i've tried 0.6.0 and maybe i've missed some posts, but it looks like game.conf doesn't work with 0.6.0... Am i missing something?
Re: 0.6.0 Update
Posted: Fri Nov 06, 2009 8:56 pm
by bartbes
It's conf.lua now, and the syntax changed too, it now should contain the function love.conf, which gets a table as argument, in which everything is set, screen width:
Code: Select all
--assuming you called the argument t
t.screen.width = 800
--width will be 800
Disclaimer: I can not be held responsible [...] can change without notification [...] is all based on memory.
Re: 0.6.0 Update
Posted: Fri Nov 06, 2009 9:04 pm
by napco
Thanks! I hope 0.6.0 will be released soon with documentation. By the way, the "tank you" intro is very sexy
Re: 0.6.0 Update
Posted: Fri Nov 06, 2009 9:37 pm
by bartbes
You can already check out
potato.
Re: 0.6.0 Update
Posted: Sat Nov 07, 2009 3:01 am
by Garotas*Gostosas
bartbes wrote:You can already check out
potato.
nice! is that "sputnik" running?
Re: 0.6.0 Update
Posted: Sun Nov 08, 2009 6:10 pm
by kikito
Hi everyone,
I'm not sure if this is the right place to start asking about specifics of 0.6 - please move it to other place if not.
How do we do rectangular shapes in 0.6? In order words, what would be the equivalent of this:
Code: Select all
shape = love.physics.newRectangleShape(x, y, w, h)
After a (pitiful) try to browse the LÖVE source code it seems that newRectangleShape is removed from 0.6. Am I right to assume that I must use newPolygonShape instead? If so, what's the parameters' syntax : ({x1, y1}, {x2, y2} ... ) or (x1, y1, x2, y2 ... ), or something else?