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Re: What's everyone working on? (tigsource inspired)

Posted: Sun Oct 23, 2011 4:37 pm
by Jasoco
slime wrote:
To think, before the iPhone came along, this was the best game you could get on a cell phone. ;)

Looks really awesome. I love it. Is there a demo in the thread for it? I'd love to see if it works on my machine. (I think it will) Bloom is really nice in this case.

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Oct 23, 2011 5:15 pm
by slime
I want to change some interface stuff based on feedback I got, before I put it anywhere online. I also have to make the bloom work with computers that don't support power-of-two framebuffers, but that shouldn't be too hard.

You'll still be able to play without shader support, it just won't look as good. ;)

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Nov 09, 2011 11:15 pm
by StoneCrow
currently working on a mapmaker called cartographer (till i think of something more dirty)
Image
also for some reason decided to make a desktopbackground of it
http://media.moddb.com/images/members/1 ... paper2.jpg

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Nov 10, 2011 6:57 pm
by minism
slime wrote:
Damn, this looks really nice. I'm going to have to start playing with shaders as soon as I have time.

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Nov 22, 2011 10:41 pm
by coffee
After see several Ryne's eye-candy finest art of his futures projects then I decided I must do the same for appetizing you folks, not with good art but with chicks. For those who read some of my posts perhaps already realized by some of sample code (http://love2d.org/forums/viewtopic.php? ... 908#p39158) that my learning and experiences deal with Ninjas, Pirates and Rogues (or Thieves not yet decided). So here it go, a sweet pic for you all

First release? Don't know, I will first work in 3 or 4 features before first public release. Stay tuned.

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Nov 22, 2011 11:23 pm
by josefnpat
coffee wrote:After see several Ryne's eye-candy finest art of his futures projects then I decided I must do the same for appetizing you folks, not with good art but with chicks. For those who read some of my posts perhaps already realized by some of sample code (http://love2d.org/forums/viewtopic.php? ... 908#p39158) that my learning and experiences deal with Ninjas, Pirates and Rogues (or Thieves not yet decided). So here it go, a sweet pic for you all

First release? Don't know, I will first work in 3 or 4 features before first public release. Stay tuned.
Oh god please make something. The art is wonderful!

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Nov 23, 2011 4:48 pm
by coffee
josefnpat wrote:
Oh god please make something. The art is wonderful!
Did you read the bottom disclaimer of the promo image? Results will probably be more let say gay and pixelated! ;)

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Nov 23, 2011 5:49 pm
by josefnpat
coffee wrote:
josefnpat wrote:
Oh god please make something. The art is wonderful!
Did you read the bottom disclaimer of the promo image? Results will probably be more let say gay and pixelated! ;)
coffee makes me sad. I was trying to ignore that disclaimer.

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Nov 23, 2011 7:21 pm
by coffee
josefnpat wrote:coffee makes me sad.
Did you try tea instead? :D
All right, end your sadness or I will jump to an abyss desolated. I will try at least to add some pixelated boobies.

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Nov 24, 2011 12:11 pm
by StoneCrow
Seems like every time i get anywhere with a project i come up with better ways of doing things.
Cartographer is now going to feature a library im writing which handles ingame windows which are compatible with seperate camera types per window called A.W.O.L, active window object layer :monocle: .
001.love
(19.09 KiB) Downloaded 124 times
changed image for tech demo, early stages though, later things are still in the peicing it together stage.