What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Jasoco
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Re: What's everyone working on? (tigsource inspired)

Post by Jasoco »

slime wrote:
To think, before the iPhone came along, this was the best game you could get on a cell phone. ;)

Looks really awesome. I love it. Is there a demo in the thread for it? I'd love to see if it works on my machine. (I think it will) Bloom is really nice in this case.
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slime
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Re: What's everyone working on? (tigsource inspired)

Post by slime »

I want to change some interface stuff based on feedback I got, before I put it anywhere online. I also have to make the bloom work with computers that don't support power-of-two framebuffers, but that shouldn't be too hard.

You'll still be able to play without shader support, it just won't look as good. ;)
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Re: What's everyone working on? (tigsource inspired)

Post by StoneCrow »

currently working on a mapmaker called cartographer (till i think of something more dirty)
Image
also for some reason decided to make a desktopbackground of it
http://media.moddb.com/images/members/1 ... paper2.jpg
Dull but sincere filler.
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Re: What's everyone working on? (tigsource inspired)

Post by minism »

slime wrote:
Damn, this looks really nice. I'm going to have to start playing with shaders as soon as I have time.
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Re: What's everyone working on? (tigsource inspired)

Post by coffee »

After see several Ryne's eye-candy finest art of his futures projects then I decided I must do the same for appetizing you folks, not with good art but with chicks. For those who read some of my posts perhaps already realized by some of sample code (http://love2d.org/forums/viewtopic.php? ... 908#p39158) that my learning and experiences deal with Ninjas, Pirates and Rogues (or Thieves not yet decided). So here it go, a sweet pic for you all

First release? Don't know, I will first work in 3 or 4 features before first public release. Stay tuned.
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josefnpat
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Re: What's everyone working on? (tigsource inspired)

Post by josefnpat »

coffee wrote:After see several Ryne's eye-candy finest art of his futures projects then I decided I must do the same for appetizing you folks, not with good art but with chicks. For those who read some of my posts perhaps already realized by some of sample code (http://love2d.org/forums/viewtopic.php? ... 908#p39158) that my learning and experiences deal with Ninjas, Pirates and Rogues (or Thieves not yet decided). So here it go, a sweet pic for you all

First release? Don't know, I will first work in 3 or 4 features before first public release. Stay tuned.
Oh god please make something. The art is wonderful!
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Re: What's everyone working on? (tigsource inspired)

Post by coffee »

josefnpat wrote:
Oh god please make something. The art is wonderful!
Did you read the bottom disclaimer of the promo image? Results will probably be more let say gay and pixelated! ;)
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Re: What's everyone working on? (tigsource inspired)

Post by josefnpat »

coffee wrote:
josefnpat wrote:
Oh god please make something. The art is wonderful!
Did you read the bottom disclaimer of the promo image? Results will probably be more let say gay and pixelated! ;)
coffee makes me sad. I was trying to ignore that disclaimer.
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Re: What's everyone working on? (tigsource inspired)

Post by coffee »

josefnpat wrote:coffee makes me sad.
Did you try tea instead? :D
All right, end your sadness or I will jump to an abyss desolated. I will try at least to add some pixelated boobies.
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Re: What's everyone working on? (tigsource inspired)

Post by StoneCrow »

Seems like every time i get anywhere with a project i come up with better ways of doing things.
Cartographer is now going to feature a library im writing which handles ingame windows which are compatible with seperate camera types per window called A.W.O.L, active window object layer :monocle: .
001.love
(19.09 KiB) Downloaded 142 times
changed image for tech demo, early stages though, later things are still in the peicing it together stage.
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