Page 159 of 181
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Dec 05, 2017 8:55 am
by Alexar
working on a music game by parsering midi files.
- GIF.gif (775.66 KiB) Viewed 11285 times
for love 0.11 only , because the data type of imagedata generated from canvas can be float[4] not int8[4].
use d f j k 4 key to hit.
music is parsed from midi files. instrument for midi is generated by a shader.
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Dec 05, 2017 11:02 am
by UnclePotatoDev
Something big and delicious!
Re: What's everyone working on? (tigsource inspired)
Posted: Wed Dec 06, 2017 10:05 pm
by SirRanjid
Buttons and stuff have dynamic sizes so I made the window small for a small video size...
GIF:
https://love2d.org/imgmirrur/WwJOZNu.mp4
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Dec 09, 2017 2:16 pm
by 0x25a0
Inspired by
this album art I started to tinker around with fake 3D.
Admittedly, the still image doesn't look that spectacular, but I like how it looks in motion:
https://giphy.com/gifs/xT0xeMqdKvtRsQY0P6/html5
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Dec 09, 2017 3:31 pm
by yetneverdone
pretty awesome! want to learn how to make something like that
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Dec 10, 2017 4:06 am
by urskogshumla
Code: Select all
-- init
mouse = { up = {}, pressed = {}, down = {}, released = {} }
-- update
for i = 1, 2, 1 do
local active = love.mouse.isDown(i)
mouse.pressed[i] = active and not mouse.down[i]
mouse.released[i] = not active and not mouse.up[i]
mouse.up[i] = not active
mouse.down[i] = active
end
Hacked together a mouse button state script that I found pretty pretty ❤ Working on lua skills and interfaces.
Hugs
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Dec 11, 2017 6:09 pm
by yetneverdone
urskogshumla wrote: ↑Sun Dec 10, 2017 4:06 am
Code: Select all
-- init
mouse = { up = {}, pressed = {}, down = {}, released = {} }
-- update
for i = 1, 2, 1 do
local active = love.mouse.isDown(i)
mouse.pressed[i] = active and not mouse.down[i]
mouse.released[i] = not active and not mouse.up[i]
mouse.up[i] = not active
mouse.down[i] = active
end
Hacked together a mouse button state script that I found pretty pretty ❤ Working on lua skills and interfaces.
Hugs
Can you elaborate more?cool btw
Re: What's everyone working on? (tigsource inspired)
Posted: Fri Dec 15, 2017 12:06 am
by Tjakka5
I'm currently working on 'Babble': A modular dialogue system that aims at being easy to customize/stylize for any kind of game.
- OLYGpIs.gif (984.38 KiB) Viewed 10891 times
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Dec 16, 2017 12:57 am
by Alexar
- GIF3.gif (4.2 MiB) Viewed 10829 times
shader editor and live compile. audio/graphic/video supported and shadertoy code phaser.
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Dec 18, 2017 9:06 am
by vdd
Working on a terminal-based network exploration game, after many attempts I finally managed to create a sensible text engine that doesn't kill efficiency