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Re: What's everyone working on? (tigsource inspired)
Posted: Wed Aug 23, 2017 6:25 pm
by unixfreak
A strategy game with quirks/idea from DEFCON and Command & Conquer. I only have nukes implemented at the moment though.
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Aug 24, 2017 9:06 am
by Alexar
so this is what i am currently playing with. inspired by 1pix.
- GIF.gif (2.53 MiB) Viewed 14805 times
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Aug 28, 2017 7:57 pm
by Atone
Hey dudes. First post, löving this framework. My first test project was a top-down shooter/RTS hybrid thing that I'm not totally sure I'm going to finish, but it spun off into this project: A map editor. I was hand coding my tile/collision/entity maps and I wanted an easier and more visual way to whip up a whole campaign's worth of maps, so I built one. It saves the maps as JSON files and already does a lot more feature-wise than I ever intended it to do. I've been having fun every night adding features and refactoring my shitty code. My current priority is making it general purpose (rather than specific to my game) by allowing the user specify tile size, map size, load their own tilesheets, give names of files to load and save, etc. I'm learning a ton and really looking forward to using this for a game down the line.
Pictured: Me riffing on some patterns with my placeholder tiles.
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Aug 29, 2017 10:37 pm
by Foppy
Attempting a pseudo 3d racer, which is my first attempt at anything in Lua and Love2d. So far I have a scrolling straight road! While writing the code I use a previous game I wrote in BlitzMax as reference. I have not thought about the rest of the game yet, just trying to get the fundamentals working while learning about Lua and Love2d.
- pseudo3d.png (7.73 KiB) Viewed 14333 times
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Sep 05, 2017 8:39 am
by Alexar
a paper burn effect shader
- GIF.gif (3.4 MiB) Viewed 14525 times
Re: What's everyone working on? (tigsource inspired)
Posted: Fri Sep 08, 2017 9:15 pm
by Ulydev
Working on planet generation
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Sep 09, 2017 12:04 pm
by Ranguna259
unixfreak wrote: ↑Wed Aug 23, 2017 6:25 pm
A strategy game with quirks/idea from DEFCON and Command & Conquer. I only have nukes implemented at the moment though.
...
This looks really well polished, nice work !
Ulydev wrote: ↑Fri Sep 08, 2017 9:15 pm
Working on planet generation
...
Awesome !
I'm loving the visuals, keep it up !
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Sep 19, 2017 4:17 am
by Alexar
iso wave effect
- isowave
- GIF3.gif (3.32 MiB) Viewed 14240 times
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Sep 19, 2017 6:56 pm
by Germanunkol
Neat, how do you render that? Individual rectangles?
Re: What's everyone working on? (tigsource inspired)
Posted: Wed Sep 20, 2017 12:37 am
by Alexar
Germanunkol wrote: ↑Tue Sep 19, 2017 6:56 pm
Neat, how do you render that? Individual rectangles?
just 3 faces that facing the camera, it's not a read 3d.