Thank you, shakesoda!
Everything is working! On LG gives FPS: 7-8.
But most importantly, it works! =)
LÖVE3D
Re: LÖVE3D
It would probably be fine with a lighter model, the one in the demo is really complicated for a phone! CPML is getting performance improvements soon, too. Good that it works, though!Soonly wrote:Thank you, shakesoda!
Everything is working! On LG gives FPS: 7-8.
But most importantly, it works! =)
excessive ❤ moé (LÖVE3D, CPML, ...). holo on IRC.
Re: LÖVE3D
Help me, please.
I'm trying to download a simple model and display it. The model is used from the demo "Dangomari", models of chairs. Everything passes, but the model can not see.
Description github lacking.
I'm trying to download a simple model and display it. The model is used from the demo "Dangomari", models of chairs. Everything passes, but the model can not see.
Description github lacking.
- Attachments
-
- test3d.love
- (113.87 KiB) Downloaded 396 times
Re: LÖVE3D
All figured out. I used the example of a shader "love 3d-demo 2015-12-21". And without shaders can move an object?
And a couple of questions:
- How to download material format * .mtl?
- Do not try to use a converter models Noesis (http://richwhitehouse.com/index.php?con ... hp#prjmp91)?
And a couple of questions:
- How to download material format * .mtl?
- Do not try to use a converter models Noesis (http://richwhitehouse.com/index.php?con ... hp#prjmp91)?
Re: LÖVE3D
Now that the Oculus Rift SDK has been updated to 1.0 (well, 1.3.0), I will be updating the integration and it should continue working indefinitely after that.
excessive ❤ moé (LÖVE3D, CPML, ...). holo on IRC.
- qubodup
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- Joined: Sat Jun 21, 2008 9:21 pm
- Location: Berlin, Germany
- Contact:
Re: LÖVE3D
viewtopic.php?p=192318#p192318 contains the latest release.
The first post of this thread has an out of date upload unfortunately.
By the way, this is a demo of https://github.com/excessive/love3d, right? Perhaps you might want to link to it from the first post.
I just tried cleaning up https://love2d.org/wiki/Love3D , hope it's all right.
EDIT: Here's a version with 1...0 keys for rotation speed, arrow up/down for vertical movement and mousewheel for zooming. Rather clunky though:
https://app.box.com/s/vvtmkm656dhbrmwqn1lf08ntbzjt49z8 love3d-demo_2015-12-21-mod.love 8.2MB
Video: https://youtu.be/bfXT37rnMCE
EDIT2:
I combined love3d with maid64. It kind of works...
https://youtu.be/Hn5fz1oHTTA
The first post of this thread has an out of date upload unfortunately.
By the way, this is a demo of https://github.com/excessive/love3d, right? Perhaps you might want to link to it from the first post.
I just tried cleaning up https://love2d.org/wiki/Love3D , hope it's all right.
EDIT: Here's a version with 1...0 keys for rotation speed, arrow up/down for vertical movement and mousewheel for zooming. Rather clunky though:
https://app.box.com/s/vvtmkm656dhbrmwqn1lf08ntbzjt49z8 love3d-demo_2015-12-21-mod.love 8.2MB
Video: https://youtu.be/bfXT37rnMCE
EDIT2:
I combined love3d with maid64. It kind of works...
https://youtu.be/Hn5fz1oHTTA
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
- VectorByte
- Prole
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- Location: Corroios, Portugal
Re: LÖVE3D
I hastily wrote up a mesh generation library for love3D.
https://github.com/Vectorbyte/LOVE3D-Mesh
Probably should start optimizing and perfecting it. Generation times are decent as far as I know, with cube generation being around 0.00007 seconds, and high-poly sphere generation taking around 0.001 seconds. UVs could definitely use an improvement in the way they're handled.
Anyhow, this is for people that want placeholder graphics or just basic primitives with premade UVs to easily create basic game assets.
Here's how stuff looks:
https://github.com/Vectorbyte/LOVE3D-Mesh
Probably should start optimizing and perfecting it. Generation times are decent as far as I know, with cube generation being around 0.00007 seconds, and high-poly sphere generation taking around 0.001 seconds. UVs could definitely use an improvement in the way they're handled.
Anyhow, this is for people that want placeholder graphics or just basic primitives with premade UVs to easily create basic game assets.
Here's how stuff looks:
- qubodup
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- Contact:
Re: LÖVE3D
Sounds cool but
1. module 'mesh' not found
2. no samples, no fun (without having to copypaste from readme, which doesn't work for me, see #1)
1. module 'mesh' not found
2. no samples, no fun (without having to copypaste from readme, which doesn't work for me, see #1)
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
- VectorByte
- Prole
- Posts: 3
- Joined: Sun Apr 03, 2016 1:00 pm
- Location: Corroios, Portugal
Re: LÖVE3D
Make sure to include the files inside a file named mesh. I don't know how to make files in github so ¯\_(ツ)_/¯
The readme is really the only thing you need to work with, the library is very barebone as of now and it doesn't need examples to cover it.
I'll update the repo with the file once github's servers decide to work.
The readme is really the only thing you need to work with, the library is very barebone as of now and it doesn't need examples to cover it.
I'll update the repo with the file once github's servers decide to work.
Re: LÖVE3D
Mind your case sensitivity.
Caps are evil.
Caps are evil.
excessive ❤ moé (LÖVE3D, CPML, ...). holo on IRC.
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