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Re: What's everyone working on? (tigsource inspired)
Posted: Wed Dec 14, 2016 9:11 am
by Fuzzlix
Jasoco wrote:
It looks good, but I don't know if I'm satisfied. I'd rather keep it as it is and redraw them later.
Edit: On second thought, I kind of like it. I think I'll keep it for now.
I like it. If i would play your game, i see a funny jumping and opening box and i can't find anything to complain.
Task solved!
Re: What's everyone working on? (tigsource inspired)
Posted: Wed Dec 14, 2016 6:56 pm
by pgimeno
I hate it. It reminds me how much I suck at graphics. OK, no, I hate
you.
Seriously now, keep it up. I'm eager to see what you come up with. The borderless version looks nicer to me, but it's a big contrast with the other sprites that have a border. OTOH the squish made the border look too thick for a frame or two and that's fixed with the borderless version.
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Dec 15, 2016 2:35 am
by Jasoco
Yeah, since I use faithful pixels with no halfway pixels, anything stretched will look strange, but even worse when it has a solid border. I don't want anything to have a border really. I just can't draw characters so I stole Zelda characters for now.
I made a third version here to play with that uses the same chests as the first version but without the border so they're 14x14 pixels instead. A bit of tweaking and they work great. They look cute, but I'll probably stick with the 16 pixel borderless versions.
- Screen Shot 2016-12-14 at 9.28.30 PM.png (7.37 KiB) Viewed 6808 times
Sorry that butterfly photobombed me.
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Dec 18, 2016 4:48 pm
by georgeprosser
I'm working on
drill_bit, a lo-fi asteroid mining arcade game.
Re: What's everyone working on? (tigsource inspired)
Posted: Wed Dec 21, 2016 4:31 am
by Forgemistress
What is everyone working on?
Something awesome. Will post details when I am able...
oh, and this is just clipart I found online. It's not an image indicative of what I'm working on... not
directly indicative... I need sleep...
Re: What's everyone working on? (tigsource inspired)
Posted: Fri Dec 23, 2016 4:50 pm
by ken.athomos
Finally creating and adding graphics to my first "learning project" which is an endless runner.
I'm currently working on the ground graphics. It isn't done - I still have to add grass, the some proper lighting and dithering on some parts, all that fun stuff. I'm also currently deliberating if I should continue the dithering transition style or if I should do like a smooth transition style.
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Dec 26, 2016 6:23 am
by Ikroth
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Dec 27, 2016 11:56 am
by Germanunkol
georgeprosser wrote:I'm working on drill_bit, a lo-fi asteroid mining arcade game.
Very cool - I love how you only have two colors and still get so much feeling across with just a bit of camera shake and particles. Are there more gifs where these came from?
Ikroth wrote:I wrote a terrain generator quickly, based on the diamond square algorithm. It came out pretty well, I think. It looks like a Tycho album art generator.
Looks neat! Is this for a game or "just for fun"?
Re: What's everyone working on? (tigsource inspired)
Posted: Wed Dec 28, 2016 12:14 am
by Jasoco
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Dec 31, 2016 11:56 pm
by georgeprosser
Are there more gifs where these came from?
Interactive tutorial:
Buying an upgrade:
New high score