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Re: What's everyone working on? (tigsource inspired)
Posted: Thu Nov 10, 2016 3:07 am
by drunken_munki
MadByte wrote:Hi guys,
It still lacks a lot of the detail I want to have for it, but I'm sure I'll get there soon™.
Lovely, that. The colour palette works better as well!
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Nov 27, 2016 8:05 pm
by airstruck
stuff
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Nov 27, 2016 8:21 pm
by Beelz
airstruck wrote:stuff
Winning!
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Nov 27, 2016 9:41 pm
by zorg
airstruck wrote:stuff
Is it supposed to animate/scroll? because it doesn't. gb tune's awesome, though the smb's timings made me cringe a bit
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Nov 27, 2016 11:19 pm
by Positive07
I recommend people to take a look at airstruckt code because the API used to generate these sounds is simply AMAZING
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Nov 29, 2016 6:13 am
by D0NM
airstruck wrote:stuff
Code: Select all
local mainSequence = [[
bass |-|BBBB|BBBB|BBBB|BBBB|BBBB|
rhythm |-|RRRR|RRRR|RRRR|RRRR|RRRR|
lead |-|----|M-M-|C-C-|C-H-|--M-|
drums |d|D-D-|D-D-|D-D-|D-D-|D-D-|
]]
-- guitar tabs
local bassTab = [[
A2 |2.2.----0.------|
E2 |----024.--0.4.0.|
]]
local rhythmTab = [[
G2 |--4-.---2-.-----|
D2 |--4-.---2-.-6-.-|
A2 |--2-.---0-.-7-.-|
E2 |------------4-.-|
]]
local melodyTab = [[
G4 |----8.--6.------|----------------|
D4 |--99--9.--7.----|----99997.9.----|
]]
local coolPartTab = [[
G4 |7-----7-----7---|--7-----7-.-----|
D4 |----9.----9.----|9.----9.--9-789.|
]]
local harmonyTab = [[
e5 |----------------|--------e------.|
G4 |b-----b-----b---|--b----.--------|
D4 |----c.----c.----|c.----c.--------|
]]
-- drum tabs
local mainDrums = [[
kick |9---9---9---9---|9---9---9---9---|
snare |--7---4---7---4-|--7---4---7---74|
]]
local introDrums = [[
snare |2111322243335444|
]]
Well... I smell some descent old school STUFF here )) Just great!
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Nov 29, 2016 1:34 pm
by Tjakka5
Inspired by the 3D viewer posted recently, I tried my hand at making my own renderer for it.
- 3d1.gif (4.91 MiB) Viewed 2846 times
It's pretty optimized with spritebatches for each model.
The camera is pretty much done as well. It translates each model correctly, and z-sorts them all as well.
I can also turn ImageData into models at run time. So taking the camera output and turning it into a model works pretty well.
- 3d2.gif (735.33 KiB) Viewed 2846 times
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Nov 29, 2016 1:42 pm
by megalukes
Tjakka5 wrote:Inspired by the 3D viewer posted recently, I tried my hand at making my own renderer for it.
3d1.gif
It's pretty optimized with spritebatches for each model.
The camera is pretty much done as well. It translates each model correctly, and z-sorts them all as well.
I can also turn ImageData into models at run time. So taking the camera output and turning it into a model works pretty well.
3d2.gif
This is really nice, mate. Great work.
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Nov 29, 2016 2:29 pm
by Positive07
Tjakka5 wrote:-snip-
I totally need a library out of this!
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Nov 29, 2016 2:45 pm
by Tjakka5
Positive07 wrote:Tjakka5 wrote:-snip-
I totally need a library out of this!
Huh, I didn't think people would be interested in using this.
I'll work out a few more kinks, and try get a release-able version out soon.