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Re: What's everyone working on? (tigsource inspired)

Posted: Wed Oct 26, 2016 5:53 pm
by D0NM
Image
Yesterday I made a class "simple intro". Just images + text.

The pictures and the texts are random. :joker:

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Nov 02, 2016 10:01 am
by Alexar
another blueprint system.
GIF3.gif
GIF3.gif (406.09 KiB) Viewed 5296 times

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Nov 03, 2016 5:42 am
by Sulunia
Working on a isometric map file format + engine.
I'm trying to build something that allows props, players, and maybe, maybe scripted events besides custom textures/sprites.
So far, it uses a simple JSON to determine where stuff goes, along with some hardcoded textures. Nothing final, still thinking about the best way to pull this off.

A JSON like this...

Code: Select all

{
	"data":[
		[["grass"], ["dirt"], ["water"], ["grass"]],
		[["dirt", "character"], ["water"], ["grass"], ["dirt"]],
		[["water"], ["grass"], ["dirt"], ["water"]],
		[["grass"], ["dirt"], ["water"], ["grass"]],
		[["dirt"], ["water"], ["grass"], ["dirt"]]
		]
}
...gives me something like this!
(not so)GLORIOUS PIXELATED MAP
(not so)GLORIOUS PIXELATED MAP
mapgif.gif (6.59 MiB) Viewed 5261 times

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Nov 03, 2016 6:25 am
by Linkpy
Working on the second alpha version of my rhythm game "Sirami" :



( If you want to try : https://linkpy.itch.io/sirami ! :) )
BTW: Not made with Love, but with Godot Engine ^^

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Nov 03, 2016 2:52 pm
by Beelz
Just want to note, that around 1:15 in the video you can see the combo count drop from 800x to 200x. Also around 2:15, it jumps from 407x back to 402x for a second, then to 470x. Seems to be a bug?

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Nov 03, 2016 3:36 pm
by Linkpy
Ahaha ! This isn't a bug, this is the font used :

Image

Quiet confusing yes :P

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Nov 03, 2016 3:49 pm
by zorg
Linkpy wrote:Quiet confusing yes :P
Quite, indeed. :3

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Nov 03, 2016 4:02 pm
by Beelz
Linkpy wrote:Ahaha ! This isn't a bug, this is the font used
I see now that you mention it... Carry on.

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Nov 06, 2016 3:35 pm
by MadByte
Hi guys,

Finally I had enough motivation to revisualize my "Gill" Platformer graphics.
This time I got a more solid idea of how the game should feel and play like.
I can only hope that I keep working on it this time :/

Here is an old gif of my first graphics for the game.

Image

And here is how I want it to look like. I think the character looks a lot better and
the world feels much more polished. It also looks less bright and saturated, which bothered me a lot back when I
worked on the first version. I also reduced the tile size from 16x to 8x because I love how cute it looks. :neko: :)

Image

It still lacks a lot of the detail I want to have for it, but I'm sure I'll get there soon™.

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Nov 09, 2016 10:22 pm
by j0nte33
Image
As you can see the UV coords aren't correct. But almost! :ultrahappy: