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Re: What's everyone working on? (tigsource inspired)
Posted: Sun Aug 28, 2016 1:11 pm
by Jasoco
It's adorable. You should use Flux and add some transition animations to their movement. It would probably take 5-10 minutes.
So what exactly is it?
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Aug 29, 2016 10:19 am
by MatijaxD
Hello
I'm new to game development and löve and now I'm working on my first game. It's nothing special, just a simple pong rip off, but I'm trying to make it without looking at anything other than the löve and lua documentation. This is what I got so far.
Now I need to figure out how to make the ball and the enemy move.
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Sep 05, 2016 9:57 am
by D0NM
https://youtu.be/ss0vrPkz3Nw
Well. Here is the latest Zabuyaki retro beat 'em up demo.
Testing the scene smooth zooming.
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Oct 17, 2016 12:52 am
by Alexar
I am working on a platformer shooting game named Rambo Cat.
here is the progress:
- weapons.gif (801.67 KiB) Viewed 4706 times
- GIF3.gif (4.31 MiB) Viewed 4706 times
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Oct 17, 2016 9:10 pm
by MasterQ32
Prototype of a top-down tank shooter:
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Oct 18, 2016 12:46 pm
by D0NM
I have a Rambo cat!
I have a tank shooter:
Uggh!
A cool game with Cat Rambo on tank ))
Cool games, guys!
------------------------------------------------------------
We have just 1 screenie.
Stifu has finished the 1st building on the BG.
more stuff is in the devblog in the signature ^__-
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Oct 18, 2016 1:52 pm
by HugoBDesigner
Trying to put together a level editor for my "Filler" game:
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Oct 18, 2016 3:29 pm
by Nixola
I'm experimenting with 0.11.0 queueable sources and sound synthesis. I'm currently out of ideas on what to do next. Code's
here.
Re: What's everyone working on? (tigsource inspired)
Posted: Wed Oct 26, 2016 10:45 am
by Zireael
As my port of a roguelike-RPG is closer and closer to complete, I've started thinking of using similar principles (procedural generation, I mean) to make a 2d topdown city car racer.
I am however having trouble finding anything remotely resembling a racer on the forums or on the net. Most stuff seems to lack any sort of working AI. And while I know how to use A* and Djikstra, I am not sure how to combine them with physics needed for racing, I only used them for tile-based games.
Re: What's everyone working on? (tigsource inspired)
Posted: Wed Oct 26, 2016 11:51 am
by raidho36
A snake game with randomly generated levels. I'm doing it on my phone lol!