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Re: Snayke - new beta!
Posted: Mon Apr 16, 2012 10:14 pm
by felix24
slime wrote:Thanks! I do plan to release it commercially
excellent. i'm sure you'll do well with it
Re: Snayke - new beta!
Posted: Tue Apr 17, 2012 1:00 pm
by deepimpact
Wow, looks very nice! Awesome! Also thanks for sharing the love file, each file I read makes me learn something new about the engine/language again..
(haha, I'm a backend developer, never touched anything LUA related, but I know some languages..)
Re: Snayke - new beta!
Posted: Thu Apr 19, 2012 6:31 pm
by Kasperelo
Wow! You're good at Lua! I love the game, especially the graphics!
I'm a complete n00b at programming and still learning, so your
game is a big inspiration for me!
Re: Snayke - new beta!
Posted: Thu Apr 19, 2012 6:38 pm
by Camewel
I'm getting an error. I'm on the mac version of 0.8.0, downloaded from the main site on release day.
Re: Snayke - new beta!
Posted: Sat May 05, 2012 2:58 am
by slime
That error should be fixed for the next version, hopefully.
Re: Snayke - new beta!
Posted: Sun May 06, 2012 10:55 am
by jeromm
Absolutely brilliant! Wonderful interface, love the smoothness, I hope you add more levels in near future! I'm already getting addicted to this! Thank you so much!
Re: Snayke - new beta!
Posted: Wed Jun 13, 2012 6:10 pm
by slime
Snayke has a website now:
http://snayke.net/
I also made a news post on my indiedb page:
http://www.indiedb.com/games/snayke
Keep in mind the download on the first page of this thread is very old by now...
Re: Snayke
Posted: Tue Jul 17, 2012 3:35 pm
by slime
It's been a while since I posted here.
The website has many updates, I made a new video,
excellent new music has been made, I posted a couple things on my site's blog including a breakdown of
Snayke's implementation of bloom, and many other things.
Re: Snayke
Posted: Tue Jul 17, 2012 7:31 pm
by josefnpat
I see from your website you're planning on selling the game! I noticed you removed all the attachments on the site ;)
http://snayke.net/frequently-asked-questions.html wrote:Why doesn't the game have online multiplayer?
After some research and a test implementation of networked multiplayer, it was determined that the nature of Snayke's gameplay makes latency and packet loss much more visible and impactful than it would be in most other games. It simply isn't fun to play with any kind of lag without heavy modifications to the base mechanics of the game.
I do recall one of the earlier versions having multiplayer not being too bad. Perhaps you could offer multiplayer over LAN?
Looking through my downloads, "snayke_beta1.love" is the only version I have, as well as the one with multiplayer.
Re: Snayke
Posted: Tue Jul 17, 2012 8:00 pm
by slime
I removed the beta1 because it really doesn't represent what most of the game is now.
The game has local (same-computer) competitive multiplayer, but I never released my test version of networked multiplayer. Even LAN isn't really fun, since just 16ms of ping is easily noticeable.