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Re: What's everyone working on? (tigsource inspired)

Posted: Mon Sep 19, 2011 3:04 pm
by Deecodeuh
Well, it's been a long time since I've been around here, but I've just come back to finish my old project: http://love2d.org/wiki/Lovely_Mario_Brothers It's under development again, and updates will be arriving in the future. :)

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Sep 24, 2011 12:51 am
by slime
Buh.

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Sep 24, 2011 7:36 pm
by tentus
slime wrote:Buh.
Oooh, very cool!

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Sep 24, 2011 7:47 pm
by Jasoco
See, the problem with that is that a light from a fired weapon wouldn't shine anything on a planet off in the distance. Unless that planet is literally 20 feet behind the ships.

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Sep 24, 2011 7:59 pm
by bartbes
I'm pretty sure he knows that..

Also, of course they do, they're very bright bullets, dammit! :P

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Sep 24, 2011 8:03 pm
by slime
Jasoco wrote:See, the problem with that is that a light from a fired weapon wouldn't shine anything on a planet off in the distance. Unless that planet is literally 20 feet behind the ships.
Yeah I know, there's something wrong with the way the z coordinate of the planet gets calculated in the equation. Also I'm not going for complete realism, so some light is good because it can make it look really cool.

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Sep 29, 2011 3:47 am
by tsturzl
Jasoco wrote:See, the problem with that is that a light from a fired weapon wouldn't shine anything on a planet off in the distance. Unless that planet is literally 20 feet behind the ships.
Maybe its a really bright light? REALLY BRIGHT light...

Project... no name

Posted: Thu Sep 29, 2011 4:10 am
by tsturzl
So this project was called Plazma.. then we went steam punk with it. The art is a place holder, crazy sweet art is on the way. For now this is what I got.

Menu(not complete..at all):
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Thrusters Go:
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Pushing the enemy body around with the steam cannon:
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Prepare to ram:
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Re: What's everyone working on? (tigsource inspired)

Posted: Tue Oct 04, 2011 10:25 pm
by felix24
I have been working on a puzzle/platformer for the last month and a half or so. So far I have most of the game mechanics done, a basic looking, but functional menu system, a tutorial level and two propper levels. In the game you play as a little energy based being who can use his/her energistic abilities to manipulate objects in the world, and must possess objects to form a physical body to be able to move around.

Some screenshots of what I have so far:

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Re: What's everyone working on? (tigsource inspired)

Posted: Tue Oct 04, 2011 10:45 pm
by kraftman
looks v cool, any idea on an eta?