What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
Well, it's been a long time since I've been around here, but I've just come back to finish my old project: http://love2d.org/wiki/Lovely_Mario_Brothers It's under development again, and updates will be arriving in the future.
Twitta! http://twitter.com/#!/CodaBrink
- tentus
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Re: What's everyone working on? (tigsource inspired)
Oooh, very cool!slime wrote:Buh.
Kurosuke needs beta testers
- Jasoco
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Re: What's everyone working on? (tigsource inspired)
See, the problem with that is that a light from a fired weapon wouldn't shine anything on a planet off in the distance. Unless that planet is literally 20 feet behind the ships.
- bartbes
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Re: What's everyone working on? (tigsource inspired)
I'm pretty sure he knows that..
Also, of course they do, they're very bright bullets, dammit!
Also, of course they do, they're very bright bullets, dammit!
- slime
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Re: What's everyone working on? (tigsource inspired)
Yeah I know, there's something wrong with the way the z coordinate of the planet gets calculated in the equation. Also I'm not going for complete realism, so some light is good because it can make it look really cool.Jasoco wrote:See, the problem with that is that a light from a fired weapon wouldn't shine anything on a planet off in the distance. Unless that planet is literally 20 feet behind the ships.
Re: What's everyone working on? (tigsource inspired)
Maybe its a really bright light? REALLY BRIGHT light...Jasoco wrote:See, the problem with that is that a light from a fired weapon wouldn't shine anything on a planet off in the distance. Unless that planet is literally 20 feet behind the ships.
Project... no name
So this project was called Plazma.. then we went steam punk with it. The art is a place holder, crazy sweet art is on the way. For now this is what I got.
Menu(not complete..at all):
Thrusters Go:
Pushing the enemy body around with the steam cannon:
Prepare to ram:
Menu(not complete..at all):
Thrusters Go:
Pushing the enemy body around with the steam cannon:
Prepare to ram:
Re: What's everyone working on? (tigsource inspired)
I have been working on a puzzle/platformer for the last month and a half or so. So far I have most of the game mechanics done, a basic looking, but functional menu system, a tutorial level and two propper levels. In the game you play as a little energy based being who can use his/her energistic abilities to manipulate objects in the world, and must possess objects to form a physical body to be able to move around.
Some screenshots of what I have so far:
Some screenshots of what I have so far:
Re: What's everyone working on? (tigsource inspired)
looks v cool, any idea on an eta?
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