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Re: What's everyone working on? (tigsource inspired)
Posted: Thu Jun 16, 2016 1:47 pm
by Tjakka5
Here's a little thing I made with my early stage GUI Clue for testing purposes.
Re: What's everyone working on? (tigsource inspired)
Posted: Fri Jun 17, 2016 7:40 pm
by Guard13007
Tanner wrote:Hoping this is effective as a sort of minimalist Factorio. Mobile in mind.
What exactly is going on here??
Re: What's everyone working on? (tigsource inspired)
Posted: Fri Jun 17, 2016 8:43 pm
by Ranguna259
Guard13007 wrote:Tanner wrote:Hoping this is effective as a sort of minimalist Factorio. Mobile in mind.
...
What exactly is going on here??
Indeed.
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Jun 18, 2016 1:16 am
by Tanner
Here's a 50 second video of it in action:
https://vid.me/LONB
The circle nodes accept connections and add vertices and combine colours. The "infinity" shaped nodes combine shapes into arbitrary tiling patterns.
There's no real limit to the tiling patterns as you can see here:
- triangle14.gif (453.6 KiB) Viewed 5136 times
I also quickly made built a contouring algorithm to allow me to build physics shapes from the tiled meshes:
- triangle21.gif (724.4 KiB) Viewed 5136 times
To be honest, I'm not sure how to create a sort of feedback loop of the "building" process in that first video. I feel like there needs to be more discovery and exploration to it. Easy enough to open more nodes and create more and more intricate patterns but I'd really like to find a way to make the whole system collapse back in on itself, if that makes any sense.
Anyway, thanks for the interest! It's inspiring.
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Jun 19, 2016 8:35 am
by Stifu
Working on animating the second hero of our game.
Sprites zoomed x4:
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Jun 19, 2016 11:30 am
by Ranguna259
I love your workspace, it looks really confy
And your game is looking awesome.
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Jun 19, 2016 2:36 pm
by airstruck
- icons.png (15.37 KiB) Viewed 5008 times
Icons, woo!
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Jun 19, 2016 3:28 pm
by Ranguna259
wow, such icons, wow
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Jun 19, 2016 10:57 pm
by Jasoco
Ranguna259 wrote:
I love your workspace, it looks really confy
And your game is looking awesome.
That's just a temporary workspace I set up for showing that off.
Normally I work with the Finder to the right, Sublime Text to the left with my project, a custom BTT shortcut to launch a specially made .command file that runs the game in Löve at the press of a key instantly for testing that leaves the Terminal on the left and the game on the right.
Re: What's everyone working on? (tigsource inspired)
Posted: Wed Jun 29, 2016 7:58 pm
by D0NM
Here is a player select menu video.
Every player can use keyboard + joystick.
Now trying to imagine a nice buttons redefine screen for 3 players...
(Actually I cannot find any solution for my current input libs
)