What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
Here's a little thing I made with my early stage GUI Clue for testing purposes.
- Guard13007
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Re: What's everyone working on? (tigsource inspired)
What exactly is going on here??Tanner wrote:Hoping this is effective as a sort of minimalist Factorio. Mobile in mind.
- Ranguna259
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Re: What's everyone working on? (tigsource inspired)
Indeed.Guard13007 wrote:What exactly is going on here??Tanner wrote:Hoping this is effective as a sort of minimalist Factorio. Mobile in mind.
...
Re: What's everyone working on? (tigsource inspired)
Here's a 50 second video of it in action: https://vid.me/LONB
The circle nodes accept connections and add vertices and combine colours. The "infinity" shaped nodes combine shapes into arbitrary tiling patterns.
There's no real limit to the tiling patterns as you can see here: I also quickly made built a contouring algorithm to allow me to build physics shapes from the tiled meshes: To be honest, I'm not sure how to create a sort of feedback loop of the "building" process in that first video. I feel like there needs to be more discovery and exploration to it. Easy enough to open more nodes and create more and more intricate patterns but I'd really like to find a way to make the whole system collapse back in on itself, if that makes any sense.
Anyway, thanks for the interest! It's inspiring.
The circle nodes accept connections and add vertices and combine colours. The "infinity" shaped nodes combine shapes into arbitrary tiling patterns.
There's no real limit to the tiling patterns as you can see here: I also quickly made built a contouring algorithm to allow me to build physics shapes from the tiled meshes: To be honest, I'm not sure how to create a sort of feedback loop of the "building" process in that first video. I feel like there needs to be more discovery and exploration to it. Easy enough to open more nodes and create more and more intricate patterns but I'd really like to find a way to make the whole system collapse back in on itself, if that makes any sense.
Anyway, thanks for the interest! It's inspiring.
Re: What's everyone working on? (tigsource inspired)
Working on animating the second hero of our game.
Sprites zoomed x4:
Sprites zoomed x4:
Zabuyaki, our upcoming beat 'em up: https://www.zabuyaki.com
- Ranguna259
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Re: What's everyone working on? (tigsource inspired)
I love your workspace, it looks really confyJasoco wrote:I saw this Tweet from zep @ lexaloffle and decided to try it myself in Löve.
...
And your game is looking awesome.
Last edited by Ranguna259 on Sun Jun 19, 2016 3:28 pm, edited 1 time in total.
- Ranguna259
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Re: What's everyone working on? (tigsource inspired)
wow, such icons, wow
- Jasoco
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Re: What's everyone working on? (tigsource inspired)
That's just a temporary workspace I set up for showing that off.Ranguna259 wrote:I love your workspace, it looks really confyJasoco wrote:I saw this Tweet from zep @ lexaloffle and decided to try it myself in Löve.
...
And your game is looking awesome.
Normally I work with the Finder to the right, Sublime Text to the left with my project, a custom BTT shortcut to launch a specially made .command file that runs the game in Löve at the press of a key instantly for testing that leaves the Terminal on the left and the game on the right.
Re: What's everyone working on? (tigsource inspired)
Here is a player select menu video.
Every player can use keyboard + joystick.
Now trying to imagine a nice buttons redefine screen for 3 players...
(Actually I cannot find any solution for my current input libs )
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua
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