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Re: What's everyone working on? (tigsource inspired)

Posted: Wed Mar 16, 2016 8:19 pm
by Vimm
I've been working on...learning XD does that count?

I just picked up learning lua and LOVE, hopefully I can make something cool soon to show off to you people.

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Mar 18, 2016 9:57 am
by JimReyes
Can anybody tell me how to add inheritance class name child?

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Mar 21, 2016 7:30 am
by Chad64
i made a virus (in collaboration with Mario) that steals your.. uhh.... I totally forgot to set it to steal atleast anything.. here it is anyway!!

This is my first successful thing made in lua ever! I hope you get entertained by mario!

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Mar 21, 2016 1:56 pm
by s-ol
JimReyes wrote:Can anybody tell me how to add inheritance class name child?
What?

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Mar 22, 2016 2:08 pm
by Sulunia
On a rhythm project.

So far, all we have is this:

Image

I guess it's something huh? :rofl:

Seriously, it's yet early to show it off, and i'm still learning how to handle everything around (it's like adapting to a new house, you screw your toe repeatedly around the furniture until something works).

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Apr 05, 2016 5:45 am
by Guard13007
I found myself dissatisfied with the GUI libraries available for LOVE, so I've been working on my own lately:



Not much to show just yet, but I've reached my first milestone so-to-speak in that having windows you can move around works. Lots of work left to go. Code is MIT licensed and available here, should anyone want to help out.

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Apr 10, 2016 12:13 pm
by bobbyjones
Guard13007 wrote:I found myself dissatisfied with the GUI libraries available for LOVE, so I've been working on my own lately:



Not much to show just yet, but I've reached my first milestone so-to-speak in that having windows you can move around works. Lots of work left to go. Code is MIT licensed and available here, should anyone want to help out.

Check out Luigi.
https://github.com/airstruck/luigi

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Apr 10, 2016 12:59 pm
by s-ol
A couple more gifs for my weekly loop streak:

Image
Image

and these two don't properly loop because of a bug in my old implementation, and I haven't ported them to the new one yet:
Image
Image

the code is all here on gh. If you're bored, join me and make one every week!

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Apr 11, 2016 4:32 am
by Guard13007
bobbyjones wrote:Check out Luigi.
https://github.com/airstruck/luigi
While it will probably be helpful to reference it for ideas in design, it is one of the many libraries I already looked at before deciding to start making my own. Thanks anyhow!

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Apr 17, 2016 11:28 am
by shru
I can't be the only one doing Ludum Dare right now? Here's my game so far:

Image