I've been working on adding a new physics engine, Bullet Physics, to LOVE. Over the past week or so I've managed to get the basics up and running and have recorded a quick little video to show off. We'll be posting our Bullet library to GitHub in the coming weeks as get more functionality in it.
Simply amazing and very impressive, looking forward to trying it out!
Karai17 wrote:A quick update:
I've been working on adding a new physics engine, Bullet Physics, to LOVE.
This sounds great, keep it up. I am impressed, this is going really far, awesome!
A small question : As far as I know, LÖVE already has Box2D integrated. Have you ditched it completely in LÖVE3D ? Or is still still available ?
And why choosing Bullet Physics over Box2D ?
I'd just like some explanations on this.
I re-recorded the previous video in a way that I was able to "fake" a full 60fps. It looks much sillier now that it is smooth.
Basically, I was getting about 20fps as a low point during the real-time simulation so I frame limited to 10fps to be safe and then recorded it at 10fps. I then put the 10fps video in Blender and rendered it out at 60fps. That's essentially how complex physics demos are recorded to look smooth, so I gave it a shot and it does in fact look smooth. !
STI - An awesome Tiled library LÖVE3D - A 3D library for LÖVE 0.10+
I seem to be getting the same opengl picking up version1.1 on my computer.
Only running an intel hd 5500 on this laptop but surely it should still work with that correct? Apparently this gfx card has opengl 4.3. Also this is on windows 10.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)