Thank you so much.You did a great job. I will release my next game on Android, too

Could you tell us where the link is instead of the page that it's linking to?alberto_lara wrote:Just to notify, some wiki links don't work:
https://www.dropbox.com/s/sbcdt2v8swbrrbu/ss.png
Code: Select all
love.load=function()
local _, _, flags = love.window.getMode()
w, h = love.window.getDesktopDimensions(flags.display)
local success = love.window.setMode( w, h, flags)
local game={h=768,w=1024}
scale={h=h/game.h,w=w/game.w}
end
If it can't do the resolution you choose (or the default 800x600), then it'll pick the next highest available for the system. If you set 0 for width and height, it'll choose the full size possible.Mermersk wrote:Does anybody know how resolution works ? If I set no resolution in config file, will it just readjust to each screen size? I guess what I am asking is: is resolution something I have to think about while developing for android ?
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