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Re: What's everyone working on? (tigsource inspired)

Posted: Wed Jan 27, 2016 3:26 pm
by Alexar
i am working on a RTS game named SPACE ACE by now. it's more or less looks like starcraft. but in this one, you can draw a line to let the troop arrange of formation along the line. i just finished making all the units in this version and all the abilities, these rest still lots of work to do like scenes of the story mode. here is a screenshot.
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screenshot.jpg (236.4 KiB) Viewed 4796 times

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Feb 03, 2016 3:41 am
by NightKawata
Alexar wrote:i am working on a RTS game named SPACE ACE by now. it's more or less looks like starcraft. but in this one, you can draw a line to let the troop arrange of formation along the line. i just finished making all the units in this version and all the abilities, these rest still lots of work to do like scenes of the story mode. here is a screenshot.
screenshot.jpg
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Re: What's everyone working on? (tigsource inspired)

Posted: Wed Feb 03, 2016 7:43 am
by Alexar
NightKawata wrote:
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so...any suggestions for the name ? :ehem: :3

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Feb 03, 2016 1:09 pm
by Davidobot
Alexar wrote: so...any suggestions for the name ? :ehem: :3
Pa(r)Sec?
Pa Sec is an anagram of space, but you need to add r for the word to make sense.

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Feb 04, 2016 1:12 am
by Softwave
This is my first post on here and I've had an account for nearly a year...

Anyway I'm making a simple arcade-style shooter sort of in the veign of Defender. You fly a UFO and shoot things - after clearing out a level there are more enemies to deal with. That's all done and working but I plan on adding powerups and more things to shoot at before I put it up online anywhere.

It's my first project with either love or lua.

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Re: What's everyone working on? (tigsource inspired)

Posted: Tue Feb 09, 2016 3:45 pm
by nikneym
working on isometric figures. still got some issues but im gonna fix them.

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Re: What's everyone working on? (tigsource inspired)

Posted: Wed Feb 10, 2016 10:23 am
by D0NM
Just dropped my recent Cocos2D project "Whip a Wimp" (you can play it from my site tho)

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Trying to start a new beat'em up game with LOVE. ^_^

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Feb 11, 2016 8:42 pm
by D0NM
Ok. My 3rd day/night with LOVE ^_-

[the vid has been removed]

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Feb 13, 2016 11:17 pm
by rmcode
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Re: What's everyone working on? (tigsource inspired)

Posted: Tue Mar 01, 2016 7:22 pm
by Ulydev
Sneaky preview of tomorrow's Let's Dev!

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