I said I would share a screenshot of SPACE CHOW! when I felt it was ready to have eyes laid upon and here it is! I'll also tell you guys a little about the state it's in currently, the backstory, and my plans. I was reluctant to share this much but I love this community and you guys have helped me a lot so far in making this game a possibility
©2015 Clinton Brown
Please be respectful and don't use my graphics, I work very hard on them they are all 100% custom from scratch by me, may not look like much to some but I'm not a huge artist so making the graphics has been a huge deal for me. This is the tutorial level shown in the screenshot, it's incomplete and subject to change, I plan on it looking a little better than this but I'm happy with it so far. You obviously can't see it here but the grass, "orb plants", and both sprites are animated(walk animation for character sprite is my avatar
).
The UI in the upper left is functional with each fish representing 1 health point and of course the score which IIRC will fit numbers up to 99 billion with the default font. The character can currently jump, double jump, wall grab, and shoot one weapon(weapon not animated yet though), the ooze shown in the picture is killable by both jumping on it's head and bullets. There are also spikes in another part of the level that can damage you if you fall on them.
The game is going to be arcade like in it's design so there's not much for plot but this is the story I have as of right meow:
In a universe where cats are the most technologically advanced sentient species a great tragedy has just begun to unfold. The galaxy's premier food corporation known as SPACE CHOW! has released a new formula dubbed flavor X, and it's caused cats, aliens, and all kinds of other creatures to mutate into horrific monsters. As a member of the SPACE CHOW! Tactical Quality Assurance branch it is your duty to cleanse the galaxy of the threats created and collect all flavor X cans for recall. Good luck, you're gonna need it.
For gameplay I'm very inspired by the SNES game Zombies Ate My Neighbors, and my goal is to re-imagine that kind of gameplay in a platformer environment. I want to ideally have at least 30-40 levels if not more with themes and varied tilesets, several different unique weapons with enemies that are weak against certain weapons and/or weapon types, customization to include different space suit options and possibly multiple playable character choices. I have a lot of other ideas as well but this is just the stuff that I want for sure, no compromises.
I have no idea how long it will take me to finish the game, so far it's been in development for only a few weeks but I am in between semesters in college so it will slow down when classes start again. I appreciate any feedback and thoughts on the game I'm very passionate about it and I want it to be as good as it can be, and when it's ready I plan on submitting it to Steam Greenlight.