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Re: What's everyone working on? (tigsource inspired)
Posted: Sat Nov 28, 2015 9:20 pm
by nikneym
Currently working on my new game (Bullopu) and this is login screen for it.

Re: What's everyone working on? (tigsource inspired)
Posted: Sun Nov 29, 2015 5:07 am
by NightKawata
nikneym wrote:Currently working on my new game (Bullopu) and this is login screen for it.

ey b0ss can i buy hats on dat market
or skins
or fishing rods
I think that looks pretty rad though
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Dec 10, 2015 7:44 pm
by Ulydev
Working on an untitled game. Here's the title screen.
And a trip in space:
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Dec 10, 2015 9:06 pm
by airstruck
Unfinished UI library, can run with or without Love (needs Love 0.9.2 or 0.10.0, or LuaJIT + SDL + SDL_ttf + SDL_image)
https://github.com/airstruck/luigi
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Dec 10, 2015 11:23 pm
by NightKawata
airstruck wrote:[dat image tho]
Unfinished UI library, can run with or without Love (needs Love 0.9.2 or 0.10.0, or LuaJIT + SDL + SDL_ttf + SDL_image)
https://github.com/airstruck/luigi
hey buddy lookin gud can i make my level editor with that
how about fishing
can i fish with it
nah but seriously that's looking pretty clean, FINISH HIM!!!
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Dec 12, 2015 6:00 am
by kbmonkey
airstruck wrote:
Unfinished UI library, can run with or without Love (needs Love 0.9.2 or 0.10.0, or LuaJIT + SDL + SDL_ttf + SDL_image)
https://github.com/airstruck/luigi
It looks nice and responsive, and love that inset gradient in the dark-themed text input! I am curious, can / will it be tab-navigable too?
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Dec 12, 2015 9:54 pm
by airstruck
kbmonkey wrote:It looks nice and responsive, and love that inset gradient in the dark-themed text input! I am curious, can / will it be tab-navigable too?
Thanks! It does have tab navigation, and also easy keyboard shortcuts. For example, giving a widget a property like `key = 'ctrl-alt-f12'` will cause a "Press" event to bubble from that widget when you press ctrl-alt-f12... in other words pressing ctrl-alt-f12 would behave the same as pressing the mouse button over the widget.
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Dec 13, 2015 6:38 pm
by Germanunkol
Ulydev wrote:Working on an untitled game. Here's the title screen.
That looks pretty cool! Nice movement physics!
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Dec 13, 2015 9:20 pm
by Ulydev
Germanunkol wrote:Ulydev wrote:Working on an untitled game. Here's the title screen.
That looks pretty cool! Nice movement physics!
Thanks there! I sent you a private message, did you receive it?
Re: What's everyone working on? (tigsource inspired)
Posted: Wed Dec 16, 2015 5:36 am
by giantofbabil
I just started working on a platformer called "Space Chow!" though the name may or may not change as progress goes on. I have a lot of plans but just started a couple days ago, though in the coming days or weeks I may give a peek in here when I get it looking more up to snuff.