
What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
Currently working on my new game (Bullopu) and this is login screen for it.


- NightKawata
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Re: What's everyone working on? (tigsource inspired)
ey b0ss can i buy hats on dat marketnikneym wrote:Currently working on my new game (Bullopu) and this is login screen for it.
or skins
or fishing rods
I think that looks pretty rad though
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
Re: What's everyone working on? (tigsource inspired)
Working on an untitled game. Here's the title screen.

And a trip in space:

And a trip in space:
Last edited by Ulydev on Fri Dec 11, 2015 8:39 pm, edited 1 time in total.
Re: What's everyone working on? (tigsource inspired)

Unfinished UI library, can run with or without Love (needs Love 0.9.2 or 0.10.0, or LuaJIT + SDL + SDL_ttf + SDL_image)
https://github.com/airstruck/luigi
- NightKawata
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Re: What's everyone working on? (tigsource inspired)
airstruck wrote:[dat image tho]
Unfinished UI library, can run with or without Love (needs Love 0.9.2 or 0.10.0, or LuaJIT + SDL + SDL_ttf + SDL_image)
https://github.com/airstruck/luigi
hey buddy lookin gud can i make my level editor with that
how about fishing
can i fish with it
nah but seriously that's looking pretty clean, FINISH HIM!!!
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
Re: What's everyone working on? (tigsource inspired)
It looks nice and responsive, and love that inset gradient in the dark-themed text input! I am curious, can / will it be tab-navigable too?airstruck wrote: Unfinished UI library, can run with or without Love (needs Love 0.9.2 or 0.10.0, or LuaJIT + SDL + SDL_ttf + SDL_image)
https://github.com/airstruck/luigi
Re: What's everyone working on? (tigsource inspired)
Thanks! It does have tab navigation, and also easy keyboard shortcuts. For example, giving a widget a property like `key = 'ctrl-alt-f12'` will cause a "Press" event to bubble from that widget when you press ctrl-alt-f12... in other words pressing ctrl-alt-f12 would behave the same as pressing the mouse button over the widget.kbmonkey wrote:It looks nice and responsive, and love that inset gradient in the dark-themed text input! I am curious, can / will it be tab-navigable too?
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Re: What's everyone working on? (tigsource inspired)
That looks pretty cool! Nice movement physics!Ulydev wrote:Working on an untitled game. Here's the title screen.
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: What's everyone working on? (tigsource inspired)
Thanks there! I sent you a private message, did you receive it?Germanunkol wrote:That looks pretty cool! Nice movement physics!Ulydev wrote:Working on an untitled game. Here's the title screen.
- giantofbabil
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Re: What's everyone working on? (tigsource inspired)
I just started working on a platformer called "Space Chow!" though the name may or may not change as progress goes on. I have a lot of plans but just started a couple days ago, though in the coming days or weeks I may give a peek in here when I get it looking more up to snuff.
Code: Select all
if enemy == lowerClassSaiyan and powerLevel > 9000 then
love.graphics.print("What?! 9000?! There's no way that could be right!", 10, 200)
else
love.graphics.print("You fool!", 10, 200)
end
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