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Re: What's everyone working on? (tigsource inspired)
Posted: Mon Nov 09, 2015 7:26 pm
by bartbes
kxait wrote:
Anyone know why love.thread.newThread("print(\"hello\");") tells me that no file with that name can be found?
Because it takes a filename.
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Nov 09, 2015 8:23 pm
by Nixola
It can take code as of 0.9.2 too, but it apparently thinks it's a filename if it contains no newlines
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Nov 10, 2015 8:29 am
by bartbes
The relevant comment in the code says "// Treat the string as Lua code if it's long or has a newline.", where long is apparently 1024 characters.
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Nov 12, 2015 3:48 pm
by TurtleP
Rework of my Ludum Dare 33 game, Hax0r. Title screen at the moment. Wee.
(Thank you VideahGams for Löve Potion
)
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Nov 19, 2015 4:56 pm
by adnzzzzZ
some melee attacks
「JANKENPON」 - punches three times really fast in succession
「CHARGE UPPERCUT」 - charges aura up and releases it as a punch
「GUARD BURST」 - takes a defensive stance against bullies and charges aura up, releasing it later dealing damage to everyone nearby
「HOWLING GALE」 - dash forwards so fast that after a moment the time of opponents is compressed, leaving them open to multiple attacks
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Nov 19, 2015 7:23 pm
by AntonioModer
adnzzzzZ, please give web-link of this game. I like it.
Re: What's everyone working on? (tigsource inspired)
Posted: Fri Nov 20, 2015 1:07 am
by adnzzzzZ
You can follow its development here
http://hydancer.tumblr.com/
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Nov 22, 2015 12:55 pm
by Ranguna259
adnzzzzZ, the combat and assets look incredible
Keep up the awesome work
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Nov 23, 2015 11:19 am
by drunken_munki
I've changed my game/focus since a while back, I'm now making a 2.5D rogue game set in a post-apoc wasteland on another planet.
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Nov 23, 2015 5:02 pm
by cval
Playing around with holographic-like interface shader
http://webm.land/media/3qo1.webm