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Re: What's everyone working on? (tigsource inspired)
Posted: Sat Aug 15, 2015 10:38 am
by Ulydev
Jasoco wrote:The presentation of this game is awesome. From the scanlines to the onscreen text and the simple colors. I love it.
Thanks ! That's very appreciated
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Aug 17, 2015 10:43 pm
by AntonioModer
- LOVE2DCatalinZimaShadows test1.png (85.96 KiB) Viewed 5726 times
Topic:
viewtopic.php?f=5&t=80751
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Aug 18, 2015 12:44 pm
by Skeiks
Continuing work on this game, Forerunners. I started messing around with using a really simple shader for non-directional light, the boids algorithm and procedurally generating the grass. I'm pretty happy with how it's starting to look, I might even have a demo for all the features I've put in soon.
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Aug 24, 2015 9:11 pm
by Jimanzium
- crcle.gif (689.71 KiB) Viewed 5596 times
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Sep 01, 2015 2:20 pm
by AntonioModer
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Sep 08, 2015 9:19 pm
by Reef
Sharing this so that I actually finish it!
- snowblower.gif (276.12 KiB) Viewed 5364 times
Re: What's everyone working on? (tigsource inspired)
Posted: Fri Sep 11, 2015 12:10 am
by NightKawata
This is the first boss you get to fight off against in the Metanet Hunter scheduled for 2015. More information soon
Re: What's everyone working on? (tigsource inspired)
Posted: Fri Sep 11, 2015 1:20 am
by davisdude
Looking good! Is that in any way based stylistically off of Sonic?
Re: What's everyone working on? (tigsource inspired)
Posted: Wed Sep 16, 2015 9:17 pm
by kbmonkey
I am making a point-and-click adventure library called SLIME. It is only two weeks old and still under heavy development, but the functionality that is there works. I would not recommend creating games with it
just yet as the API is still evolving, but anybody is welcome to play with it.
I want to thank these people for making use of their code:
* kikito, for your animation library, anim8.
* GloryFish, for your A* path finding lua code.
* Bresenham's Line Algorithm from roguebasin.com
SLIME Website
SLIME Tutorial
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Sep 22, 2015 9:47 am
by SiENcE
Aon of Sands "let's play" during
GameOver Milano 2015.