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Re: What's everyone working on? (tigsource inspired)

Posted: Mon Jul 06, 2015 10:53 pm
by Positive07
Jasoco wrote: BTW, does anyone have that 0.10.0 OS X link? I want to try it out. Is there a change log too? How much into development is it?
The nightlies are dead unfortunately, so there is no such link, slime may have a build though.

I dont think the change in meshes will help at all, the addition is for additional per-vertex parameters, this is so that you can for example save the Z position and later use that data from a shader to correctly transform the polygon. This is what LOVE3D does, but has no relationship with Raycasting though

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Jul 07, 2015 12:00 am
by Jasoco
Probably wouldn't matter anyway unless meshes were sped up significantly. Tests of my own between drawing a lot of meshes and a lot of textured polygons using the shader have turned up pretty negligible differences in FPS improvements. So we'll just keep looking for a better method.

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Jul 15, 2015 8:19 am
by VideahGams
Learning how to make a Chip-8 Virtual Machine:

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And working on some map editor thing:

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Re: What's everyone working on? (tigsource inspired)

Posted: Sat Jul 18, 2015 6:16 pm
by Ulydev
Pretty happy with how my "platformer engine" turned out :D

[OLD] https://www.youtube.com/watch?v=x1xWwsiVY1Q [/OLD]

UPDATE :


Re: What's everyone working on? (tigsource inspired)

Posted: Mon Jul 20, 2015 10:58 pm
by georgeprosser
Working on a tiny little archery game

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Re: What's everyone working on? (tigsource inspired)

Posted: Mon Jul 20, 2015 11:35 pm
by TurtleP
Work in progress for the spiritual successor to "Turtle: Puzzles" (a game that I tried to make and it wasn't very good).

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Re: What's everyone working on? (tigsource inspired)

Posted: Tue Jul 21, 2015 5:28 pm
by georgeprosser
Added some juice and a menu!

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Re: What's everyone working on? (tigsource inspired)

Posted: Tue Jul 21, 2015 6:08 pm
by s-ol
Working on an ECS and Level Editor now. I dropped the multiplayer support for now, until the ECS design is a bit more robust so I don't rewrite everything constantly. Here's a video: http://webm.host/35309/vid.webm (don't know whether I can embed webm's, youtube downsamples my videos :/)

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Jul 22, 2015 7:09 am
by TurtleP

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Jul 22, 2015 12:06 pm
by Ulydev
Hey TurtleP, that looks great so far !

How did you manage to get rid of ghost collisions with tiles ? :ultrashocked: