Page 13 of 23

Re: 0.6.0 Update

Posted: Sun Oct 25, 2009 11:54 am
by bartbes
And if you're searching for the actual mercurial url: http://love.hg.sourceforge.net:8000/hgroot/love/love

Re: 0.6.0 Update

Posted: Sun Oct 25, 2009 11:57 am
by daveberk
Thanks.

Re: 0.6.0 Update

Posted: Sun Oct 25, 2009 12:08 pm
by bartbes
I can now add you can find working (finally) source packages on http://love2d.org/builds.

Re: 0.6.0 Update

Posted: Tue Oct 27, 2009 4:55 pm
by Avalon
bartbes wrote:I can now add you can find working (finally) source packages on http://love2d.org/builds.
Woo. \o/

Re: 0.6.0 Update

Posted: Thu Oct 29, 2009 1:36 am
by philnelson
It would be super helpful if we could get a sticky topic that just says "here's how to checkout the source, and build it" and all that, I think. I had to dig a little bit more than I'd like to find the mercurial URL above.

And I still dunno how to build it.

Re: 0.6.0 Update

Posted: Thu Oct 29, 2009 5:52 pm
by Carl
Hey guys I'm a new lover trying out 0.6 and I'm getting a crash every time I close a window. This doesn't happen in 0.5 so it must be a bug, thought I'd let you guys know. :)

Re: 0.6.0 Update

Posted: Thu Oct 29, 2009 6:12 pm
by bartbes
This appears to be something related to output, can you tell us if it works when you run it as administrator? (if you want to, of course)

Re: 0.6.0 Update

Posted: Thu Oct 29, 2009 6:34 pm
by Carl
Yeah sure I'll try that now, I'm just wondering if I can do multiple install of LOVE without any problems? So far I'm sticking to one build at a time but do I have too?

Re: 0.6.0 Update

Posted: Thu Oct 29, 2009 6:57 pm
by Jasoco
I'm still waiting for the final 0.6.0 version before I start porting my game to it. But when it comes, I will need as much help as possible to get my hefty chunk of code (The Adventure engine) working.

Re: 0.6.0 Update

Posted: Thu Oct 29, 2009 7:13 pm
by Robin
Jasoco wrote:But when it comes, I will need as much help as possible to get my hefty chunk of code (The Adventure engine) working.
As long as your code doesn't depend too heavily on 0.5.0's quirks, that shouldn't be too hard.