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Re: LÖVE3D

Posted: Thu Aug 20, 2015 9:01 pm
by Lurker00
When I try to run Love 0.10 it keeps giving me the error that it's unable to initialize opengl despite the fact that I have opengl 2.1 and have updated the driver to R309.08. Is there any other requirement that I'm need?

Re: LÖVE3D

Posted: Thu Aug 20, 2015 9:31 pm
by qubodup
Lurker00 wrote:When I try to run Love 0.10 it keeps giving me the error that it's unable to initialize opengl despite the fact that I have opengl 2.1 and have updated the driver to R309.08. Is there any other requirement that I'm need?
which operating system? Linux?

Is there anything else in the command line? Please copy-paste into [ code ] block.

Advanced opengl stuff is not available with open source amd drivers on Linux unfortunately.

Here's my script for Linux for providing system specs if you'd like to automate getting your sys info: http://codepad.org/NGSPkVod

Re: LÖVE3D

Posted: Thu Aug 20, 2015 10:21 pm
by Lurker00
Windows Vista. I downloaded the zip file version. This appears when I try to run the program.
https://love2d.org/imgmirrur/BL44Vdt.png

I've been thinking it may be the graphics card. I still have a GeForce 7100 and I haven't been thinking about building a more up-to-date pc until recently. Just working on saving up a bit more money first.

Re: LÖVE3D

Posted: Thu Aug 20, 2015 11:46 pm
by slime
Lurker00 wrote:Windows Vista. I downloaded the zip file version. This appears when I try to run the program.
https://love2d.org/imgmirrur/BL44Vdt.png
That's weird – that video card should definitely support OpenGL 2.1.

I just changed that popup window so it displays the detected OpenGL version as well. Do you mind redownloading 0.10.0 (from https://ci.appveyor.com/project/AlexSzp ... /artifacts) and seeing what it says?

If it only detects OpenGL 1.1, then Windows is falling back to Microsoft's opengl software renderer for some reason. You could also try running a third-party program to display the system's OpenGL capabilities.

Re: LÖVE3D

Posted: Fri Aug 21, 2015 1:14 am
by Lurker00
I ran it again and I do get the message saying that it's only detecting OpenGL 1.1.
https://love2d.org/imgmirrur/5zWRq0m.png

I checked up on two OpenGL viewers and they're showing the version is 2.1
https://love2d.org/imgmirrur/6hgO2zu.png
https://love2d.org/imgmirrur/y1cNn9J.png

Is there any reason why Windows is only seeing OpenGL 1.1? Also, thanks for taking the time to help me out.

Re: LÖVE3D

Posted: Fri Aug 21, 2015 1:27 am
by Karai17
And to be 100% certain, your monitor is plugged into your NVIDIA 7100 and not into your motherboard's onboard chip? Otherwise... I have no idea. :\

Re: LÖVE3D

Posted: Fri Aug 21, 2015 1:30 am
by shakesoda
Karai17 wrote:And to be 100% certain, your monitor is plugged into your NVIDIA 7100 and not into your motherboard's onboard chip? Otherwise... I have no idea. :\
That *is* the onboard chip.

I'm not sure why it's using GL 1.1 for love, that should not be happening. I'm not sure that GPU supports everything I'm using in the demo, but love should at least boot up on it.

Re: LÖVE3D

Posted: Fri Aug 21, 2015 1:31 am
by slime
Lurker00 wrote:I ran it again and I do get the message saying that it's only detecting OpenGL 1.1.
https://love2d.org/imgmirrur/5zWRq0m.png
Is that happening just by running LÖVE on its own (i.e. the no-game screen)?

It seems like Microsoft's OpenGL 1.1 software renderer is being used rather than your GPU, but I don't know why. LÖVE even tells the system to never try to use the MS software renderer.

Re: LÖVE3D

Posted: Tue Aug 25, 2015 9:02 am
by shakesoda
Not really an update, but a pretty good showcase for this!

Our LD33 game, Shark Swimulator (please rate if you can!)
Image

Re: LÖVE3D

Posted: Sun Sep 13, 2015 9:53 pm
by Karai17
A quick update:

I've been working on adding a new physics engine, Bullet Physics, to LOVE. Over the past week or so I've managed to get the basics up and running and have recorded a quick little video to show off. We'll be posting our Bullet library to GitHub in the coming weeks as get more functionality in it. :D