I'm having some problems building my apk (for the .love) though. I followed the instructions here:
https://bitbucket.org/MartinFelis/love- ... ng_-_Linux
but it only says that I have to create a folder "assets", put my .love there and re-deploy.
I have some doubts only: The assets folder must be inside of the repository's folder? and with "re-deploy" the wiki means to do the "ant debug" again on that last folder? I did it on that way but I think I'm wrong. Anyway, many thanks for your help.
love-android-sdl2 (native, 0.9.2)
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Re: love-android-sdl2 (native, 0.9.0)
I'm having some problems building my apk (for the .love) though. I followed the instructions here:
https://bitbucket.org/MartinFelis/love- ... ng_-_Linux
but it only says that I have to create a folder "assets", put my .love there and re-deploy.
Recently one of the pages has been renamed, so there are some broken links and confusion. I will do my best to clear it up.
https://bitbucket.org/MartinFelis/love- ... ng_-_Linux
but it only says that I have to create a folder "assets", put my .love there and re-deploy.
Yes, the assets folder needs to be right in the root of the repository.alberto_lara wrote:The assets folder must be inside of the repository's folder?
Correct. You want to run `ant debug` and you will find your APK at `~/bin/love_android_sdl2-debug.apk`alberto_lara wrote:and with "re-deploy" the wiki means to do the "ant debug" again on that last folder?
Recently one of the pages has been renamed, so there are some broken links and confusion. I will do my best to clear it up.
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Re: love-android-sdl2 (native, 0.9.0)
Using beta1, and I'm still getting the error described here: https://bitbucket.org/MartinFelis/love- ... ate-canvas
And I also tried using po2 canvases, but no cigar. Samsung Galaxy S3, Android version 4.3. Here's a .love, if it helps:
And I also tried using po2 canvases, but no cigar. Samsung Galaxy S3, Android version 4.3. Here's a .love, if it helps:
- Attachments
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- minejumper.love
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Re: love-android-sdl2 (native, 0.9.0)
Yeah, as mentioned before that bug was fixed after beta 1 was released.
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Re: love-android-sdl2 (native, 0.9.0)
Will that contain my standalone game? That's what I'm asking forCorrect. You want to run `ant debug` and you will find your APK at `~/bin/love_android_sdl2-debug.apk`
EDIT: I get it now, the game inside must has the name "game.love" I had something like "fat_bird.love" many thanks
Re: love-android-sdl2 (native, 0.9.0)
Yes, but my issue is that I'm getting the bug with beta 1.slime wrote:Yeah, as mentioned before that bug was fixed after beta 1 was released.
Re: love-android-sdl2 (native, 0.9.0)
Kingdaro: That is because it has been fixed after, not beforeKingdaro wrote:Yes, but my issue is that I'm getting the bug with beta 1.slime wrote:Yeah, as mentioned before that bug was fixed after beta 1 was released.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: love-android-sdl2 (native, 0.9.0)
Oh, I see, I misunderstood.Nixola wrote:Kingdaro: That is because it has been fixed after, not beforeKingdaro wrote:Yes, but my issue is that I'm getting the bug with beta 1.slime wrote:Yeah, as mentioned before that bug was fixed after beta 1 was released.
Re: love-android-sdl2 (native, 0.9.0)
Just released beta2. Here are the changes:
- fixed bug with canvases
- fixed writing of files when no identity in conf.lua was set
- added file association (somewhat experimental)
Concerning the file association: in principle you should be able to open .love files that were attached to emails. Also when opening links in Chrome that point to .love files should give you the option to open the game with LÖVE. This will then download the game but not automatically start it. Instead you have to open the game from your "Downloads" app which will then run the game.
- fixed bug with canvases
- fixed writing of files when no identity in conf.lua was set
- added file association (somewhat experimental)
Concerning the file association: in principle you should be able to open .love files that were attached to emails. Also when opening links in Chrome that point to .love files should give you the option to open the game with LÖVE. This will then download the game but not automatically start it. Instead you have to open the game from your "Downloads" app which will then run the game.
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