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Re: Working Raycasting example! WolfenLöve 3D if you will...

Posted: Fri Aug 17, 2012 5:08 am
by Nixola
Jasoco won't let die a project like this. Sadly, he may "abandon" it for some months...

Re: Working Raycasting example! WolfenLöve 3D if you will...

Posted: Tue Oct 02, 2012 3:09 am
by substitute541
Should I ignite the spark?

Re: Working Raycasting example! WolfenLöve 3D if you will...

Posted: Thu Oct 04, 2012 1:22 am
by Jasoco
substitute541 wrote:Should I ignite the spark?
Define "spark".

And "ignite".

And "the".

Re: Working Raycasting example! WolfenLöve 3D if you will...

Posted: Thu Oct 04, 2012 8:12 am
by substitute541
Jasoco wrote:
substitute541 wrote:Should I ignite the spark?
Define "spark".

And "ignite".

And "the".
Lol, sorry for my bad grammar. I don't live in US... I live in Philippines.. :3

Re: Working Raycasting example! WolfenLöve 3D if you will...

Posted: Fri Oct 05, 2012 10:43 pm
by Jasoco
I was asking what you meant by igniting the spark. I made a funny. But I was also wondering what you meant. How are you going to ignite a spark?

Re: Working Raycasting example! WolfenLöve 3D if you will...

Posted: Sat Oct 06, 2012 3:23 am
by substitute541
Jasoco wrote:I was asking what you meant by igniting the spark. I made a funny. But I was also wondering what you meant. How are you going to ignite a spark?
Ah, my mind was kinda ... processing lots of information, so yeah, I ended up switching words. It was supposed to be "ignite the fuse" but somehow, spark came up in my mind and I accidentally replaced "fuse" with it.

Re: Working Raycasting example! WolfenLöve 3D if you will...

Posted: Sat Oct 06, 2012 4:47 am
by OmarShehata
substitute541 wrote:
Jasoco wrote:I was asking what you meant by igniting the spark. I made a funny. But I was also wondering what you meant. How are you going to ignite a spark?
Ah, my mind was kinda ... processing lots of information, so yeah, I ended up switching words. It was supposed to be "ignite the fuse" but somehow, spark came up in my mind and I accidentally replaced "fuse" with it.
"Ignite the spark" is the correct expression, be confident :P

Implying you're going to revive interest in this project, he's asking how you were planning on doing that.

Re: Working Raycasting example! WolfenLöve 3D if you will...

Posted: Sat Oct 06, 2012 5:54 am
by Jasoco
OmarShehata wrote:
substitute541 wrote:
Jasoco wrote:I was asking what you meant by igniting the spark. I made a funny. But I was also wondering what you meant. How are you going to ignite a spark?
Ah, my mind was kinda ... processing lots of information, so yeah, I ended up switching words. It was supposed to be "ignite the fuse" but somehow, spark came up in my mind and I accidentally replaced "fuse" with it.
"Ignite the spark" is the correct expression, be confident :P

Implying you're going to revive interest in this project, he's asking how you were planning on doing that.
That's exactly what I was asking.

Re: Working Raycasting example! WolfenLöve 3D if you will...

Posted: Sat Dec 22, 2012 8:22 pm
by IndieKid
Can you please tell me what exactly I need to do to add textures to walls. I'm some kind of newbie to LÖVE. If it is needed I can send my current state of Raycasting Game. Thanks.

Re: Working Raycasting example! WolfenLöve 3D if you will...

Posted: Sun Dec 23, 2012 6:22 am
by Jasoco
My project is currently not in progress. You should probably ask the other guy currently doing Raycasting.

viewtopic.php?f=5&t=12069

I'm currently tied up with 3D polygons.

Short answer, if you've coded it correctly, and I assume you have if you have successfully replicated the numerous demos availble on the internet, you divide each wall tile into quads, figure out where along the wall the ray is hitting, (The value will be between 0 and 1 as a decimal value. Simply multiply that by the tile width you use and floor it to get your quad number) and display that quad.

Go to that link above. That is where most active discussion will be taking place until I decide to take up this project again.