Re: love-android: discussion
Posted: Tue Nov 22, 2011 12:16 am
Is that URL going to be the permanent link for the latest version for the foreseeable future?
awesome, thanks =Dmiko wrote:There you go.ghoulsblade wrote:e.g. draw a compass needle, and let ball/marble roll around the screen from roll/pitch info.
the apk ? yes, i think soJasoco wrote:Is that URL going to be the permanent link for the latest version for the foreseeable future?
I have made a little helper library so I (and you) can play with love programs destined for your android device right on your PC. As for now, the sensors generate random data, but in the future it could be simulated or read back from the actual device, or play back some recorded/synthesized data. The advantage is also you can test with sensors you don't actually have.ghoulsblade wrote:awesome, thanks =Dmiko wrote:There you go.ghoulsblade wrote:e.g. draw a compass needle, and let ball/marble roll around the screen from roll/pitch info.
Code: Select all
if not love.phone then require 'android' end
--in love.update:
function love.update(dt)
if love.phone.update then
love.phone.update(dt)
end
end
I agree, even if I have implemented that as it is now.slime wrote:This should have a more lövely argument IMO, like:ghoulsblade wrote: love.phone.setRequestedOrientation(love.phone.SCREEN_ORIENTATION.SCREEN_ORIENTATION_PORTRAIT)Code: Select all
love.phone.setRequestedOrientation("portrait")
I confirm, I have seen the same. What is even stranger, when I switched to another application, and then back to the game, it was still black, yet I could press menu button and go to the loader.Reenen wrote:While playing andro-pong... The screen went black. I guess the black out timeout went on, because nothing was being touched... Any solution to that issue?
Oh, nice! Perhaps a script could be written somewhere that automatically builds apk-files and uploads them to a single destination, to make it easy for everyone who just want to try a build close to the latest one.hagish wrote:Scissors git implemented in master, but I did not update the package file.