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Re: What's everyone working on? (tigsource inspired)
Posted: Wed Jun 10, 2015 6:45 pm
by AntonioModer
zorg wrote:AntonioModer wrote:-pic-
I see you like to make your "engine" before making the actual game content as well
I do not like it, but without a good debugging I can not make a stable game.
I~=Spam wrote:That is a nice debug system.
Yes, not bad. Also i have self GameConsole.
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Jun 11, 2015 12:23 am
by NightKawata
You know a game's gonna be rad when you've 3D printed a character from it!
For those who are wondering: It's 182 cubes all 3D printed over the course of a week, and took quite a while to design. It's my class final, as well! But yep, they were all painted, hot glued, and done! It actually does stand up on its own, surprisingly.
And yes, I know my gluing job isn't on point. Don't judge!
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Jun 11, 2015 2:19 pm
by zorg
AntonioModer wrote:zorg wrote:AntonioModer wrote:-pic-
I see you like to make your "engine" before making the actual game content as well
I do not like it, but without a good debugging I can not make a stable game.
I thought so too, until i got bored of my engine and suprised myself with coding almost all of the game i wanted in less than one day, without the engine
idk, maybe it was just some miracle...
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Jun 11, 2015 7:39 pm
by AntonioModer
zorg wrote:
I thought so too, until i got bored of my engine and suprised myself with coding almost all of the game i wanted in less than one day, without the engine
idk, maybe it was just some miracle...
I will do complex big top-down shooter game with open-world, like S.T.A.L.K.E.R.
That is why I needed a debug-system.
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Jun 14, 2015 7:47 am
by MattyAB
Just been working on my twist of Super Hexagon:
viewtopic.php?f=5&t=80361
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Jun 18, 2015 4:41 am
by Kalamitous
-snip-
Re: What's everyone working on? (tigsource inspired)
Posted: Fri Jun 26, 2015 4:56 pm
by master both
Hi! I recently got the urges to make an action RPG like Zelda, and this is what I have so far:
Heavely inspired by Zelda LTTP.
Re: What's everyone working on? (tigsource inspired)
Posted: Fri Jun 26, 2015 9:12 pm
by Lugen
Looks promising master both. Feel the colors could use some more vibrancy, like saturate them up a bit and tweak hues to be more complementary to the ones next to them?
I'm still working on my level editor. Integrated platform generation and sorted most of the file-writing issues I had. Haven't got around loading levels in the actual game yet, got some pieces left to implement. A lot of work left on the UI functionality not the mention implementing UNDO. I wonder how the heck I'm going to do that.
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Jun 27, 2015 5:53 pm
by AntonioModer
Lugen, i like this !
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Jun 30, 2015 9:53 am
by drunken_munki
master both wrote:Hi! I recently got the urges to make an action RPG like Zelda, and this is what I have so far:
Heavely inspired by Zelda LTTP.
This looks fantastic dude!