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Re: What's everyone working on? (tigsource inspired)

Posted: Mon May 25, 2015 7:47 am
by Germanunkol
N88 wrote: Those are just bullets simulated with love.physics. I was thinking about making some kind of space shooter, but ended up trying random stuff, it helps me familiarize myself with love and lua. I was mainly experimenting with physics and trying to make the ship movement not boring.
The code is really messy, but I somehow like what came out of it so I might try to rewrite and transform it into a game.
Really neat!
This should be made into a multiplayer game :D... that would be great fun!

Re: What's everyone working on? (tigsource inspired)

Posted: Sat May 30, 2015 8:09 pm
by N88
Still playing around with random stuff...

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Worm as a chain - each segment is simply pulled to a certain distance from the previous one.

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Jun 02, 2015 8:16 pm
by Garmelon
A little 2 player game someone mentioned on the forums some time ago. Each player basically has to press his button as fast as they can.
I also made a little variation of it that requires each player to press multiple buttons (attached) :P

EDIT:
I also made a text adventure "engine" (not really, it just renders the text in a nice way) for LÖVE and a maze text adventure for it.
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Re: What's everyone working on? (tigsource inspired)

Posted: Thu Jun 04, 2015 10:54 am
by AntonioModer
screenshoot.png
screenshoot.png (58.45 KiB) Viewed 4991 times

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Jun 04, 2015 2:42 pm
by zorg
AntonioModer wrote:-pic-
I see you like to make your "engine" before making the actual game content as well :3

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Jun 04, 2015 5:06 pm
by I~=Spam
That is a nice debug system. :D

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Jun 06, 2015 4:00 pm
by Evine
Custom blend modes. Swell
Now to work on my ".psd" loader so Photoshop files can be loaded directly into LÖVE.


Re: What's everyone working on? (tigsource inspired)

Posted: Sat Jun 06, 2015 7:06 pm
by Germanunkol
N88 wrote:Still playing around with random stuff...

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That's some very pretty random stuff!

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Jun 07, 2015 7:36 pm
by kxait
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you guys doing cool things and im stuck with a static sprite and a console that takes up >100 lines of code :V

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Jun 09, 2015 4:30 am
by BlueWolf
I heard somewhere finishing game is a skill and so I decided to start improving it by making simplest little game I could think of. Little top-down space shooter where you have to avoid enemies. Made in two days.

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Download and enjoy your 5 seconds of entertainment: https://dl.dropboxusercontent.com/u/913 ... eGame.love

Next step: Make a slightly more complicated game in 3-4 days (or maybe imrpove on this one? :huh: )