What's everyone working on? (tigsource inspired)
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Re: What's everyone working on? (tigsource inspired)
IIRC, you can simply save the screen into an array of imagedata. Then you can put that onto the hdd later, when done recording (but before exiting the game). Haven't tried it, though, I use Record-My-Desktop (Ubuntu) and then avconv to create a gif.
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
- CaptainMaelstrom
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Re: What's everyone working on? (tigsource inspired)
For all my screen-capture to .gif, I use LICEcap:
http://www.cockos.com/licecap/
It's free and works well, easy to use.
It's how I made this gif.
http://www.cockos.com/licecap/
It's free and works well, easy to use.
It's how I made this gif.
Re: What's everyone working on? (tigsource inspired)
Awesome! ThanksCaptainMaelstrom wrote:For all my screen-capture to .gif, I use LICEcap:
http://www.cockos.com/licecap/
It's free and works well, easy to use.
It's how I made this gif.
Re: What's everyone working on? (tigsource inspired)
A few more new screenshots. You can download what I have so far in the 0.0.5 pre-release on GitHub.
New main menu screen
Mighty Braunschweig!
Main menu with the console overlayed. Look at the fancy pixelated shader!
New main menu screen
Mighty Braunschweig!
Main menu with the console overlayed. Look at the fancy pixelated shader!
- Positive07
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Re: What's everyone working on? (tigsource inspired)
BOT-Brad! Make a thread, since we already know you are working on this dont spam this thread, make a new one in Projects and Demos and put lots of image and info and links to your github and what not
PS: Awesome project, I cant get tired of that GUI. Not a football fan, unfortunetely, but heck, those graphs and plots!
PS: Awesome project, I cant get tired of that GUI. Not a football fan, unfortunetely, but heck, those graphs and plots!
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Re: What's everyone working on? (tigsource inspired)
Hello, I just started playing with love2d. I was searching for some simple game framework and looks like love fits he bill perfectly with the added bonus of having to learn lua
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Re: What's everyone working on? (tigsource inspired)
Cool, and welcome to the forums!
Tell us more about that game of yours! That looks a lot like some sort of crowd simulation?
Tell us more about that game of yours! That looks a lot like some sort of crowd simulation?
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
- qubodup
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Re: What's everyone working on? (tigsource inspired)
I made two simple defense type games lately:
https://streak.club/p/5562/herzcannon-by-qubodup (with .love)
https://streak.club/p/5879/a-fat-cat-defense-by-qubodup (with .love and .apk)
https://streak.club/p/5562/herzcannon-by-qubodup (with .love)
https://streak.club/p/5879/a-fat-cat-defense-by-qubodup (with .love and .apk)
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Re: What's everyone working on? (tigsource inspired)
Those are just bullets simulated with love.physics. I was thinking about making some kind of space shooter, but ended up trying random stuff, it helps me familiarize myself with love and lua. I was mainly experimenting with physics and trying to make the ship movement not boring.Germanunkol wrote: Tell us more about that game of yours! That looks a lot like some sort of crowd simulation?
The code is really messy, but I somehow like what came out of it so I might try to rewrite and transform it into a game.
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