Making increasingly difficult mini-games in love2d in order to learn.
https://github.com/cohadar/tennis-of-doom
https://github.com/cohadar/snakes-of-twilight
https://github.com/cohadar/tanks-of-harmony-and-love
My end goal is to be able to make 2D desktop multiplayer games.
What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
I really like your way to learn. You set yourself an ETA for the game and you write down your day goals.cohadar wrote:Making increasingly difficult mini-games in love2d in order to learn.
https://github.com/cohadar/tennis-of-doom
https://github.com/cohadar/snakes-of-twilight
https://github.com/cohadar/tanks-of-harmony-and-love
My end goal is to be able to make 2D desktop multiplayer games.
Can't really think of a better way to do this Keep it up.
Re: What's everyone working on? (tigsource inspired)
As a lover of both automation, simulation and football (soccer), I have been working on-and-off for years on different football simulation and football management games. I have been working on this particular iteration which is starting to take shape slowly. Right now it functions as a stable simulation which simulates full league seasons with working promotion, relegation, multiple seasons and random fluctuation in team abilities.
It's still pretty raw and there isn't much gameplay (well, any I guess), but it's kind of fun to just sit and simulate through a few seasons and see how things change. I plan on eventually branching the project into a management simulation (Similar to Football Manager for example), but obviously a lot less complex and smaller in scope.
The code is all on GitHub, so feel free to take a look if you are at all interested. The code base is pretty clean by my standards (so far!), and I am re-writing various parts as needed.
Here are some screenies;
More screens can be seen in the Imgur Album!
Check GitHub for [currently pre-alpha dev] releases and instructions on the controls. The game is built to run at 1920x1080 resolution, but should run ok on any resolution above 1600x900. Smaller resolutions will see extensive clipping. I have no intentions to fix this right now, maybe another time )
Thanks for reading!
It's still pretty raw and there isn't much gameplay (well, any I guess), but it's kind of fun to just sit and simulate through a few seasons and see how things change. I plan on eventually branching the project into a management simulation (Similar to Football Manager for example), but obviously a lot less complex and smaller in scope.
The code is all on GitHub, so feel free to take a look if you are at all interested. The code base is pretty clean by my standards (so far!), and I am re-writing various parts as needed.
Here are some screenies;
More screens can be seen in the Imgur Album!
Check GitHub for [currently pre-alpha dev] releases and instructions on the controls. The game is built to run at 1920x1080 resolution, but should run ok on any resolution above 1600x900. Smaller resolutions will see extensive clipping. I have no intentions to fix this right now, maybe another time )
Thanks for reading!
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Re: What's everyone working on? (tigsource inspired)
Neat, very well done on the sleek interface.
I love them graphs. Graphs are always cool.
Also well done on the icons - did you make them yourself? (Obviously the designs are taken from the real-life teams... but did you actually create the icons?) They're all very professional-looking.
Keep it up!
I love them graphs. Graphs are always cool.
Also well done on the icons - did you make them yourself? (Obviously the designs are taken from the real-life teams... but did you actually create the icons?) They're all very professional-looking.
Keep it up!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: What's everyone working on? (tigsource inspired)
Thanks for your kind words!Germanunkol wrote:Neat, very well done on the sleek interface.
I love them graphs. Graphs are always cool.
Also well done on the icons - did you make them yourself? (Obviously the designs are taken from the real-life teams... but did you actually create the icons?) They're all very professional-looking.
Keep it up!
I found a resource pack of the team icons on the web, and ran a ImageMagick script on them to give them borders and tidy them up slightly so they worked nicely with mipmapping in Love.
Another graph aficionado! I have plans for many more different graphs coming, it's just getting round to actually making them!
EDIT: Also, TrAInsported was the game which got me into programming in Lua and with the Love2D framework, so thank's for that!
Re: What's everyone working on? (tigsource inspired)
Eintracht Braunschweig in the first league 2021? nice, I need to mark this date in my calendar :'D
This is beautiful! keep it up!
This is beautiful! keep it up!
Re: What's everyone working on? (tigsource inspired)
Thank you for your kind words!MadByte wrote:Eintracht Braunschweig in the first league 2021? nice, I need to mark this date in my calendar :'D
This is beautiful! keep it up!
Too bad they got relegated!
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Re: What's everyone working on? (tigsource inspired)
You just me very happy - Thanks!BOT-Brad wrote: EDIT: Also, TrAInsported was the game which got me into programming in Lua and with the Love2D framework, so thank's for that!
Edit:
MadByte, that looks really cool, especially the water. Any info on the game?
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
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