very nice justin.
i hope i am as good as all the people in this community.
i got 300+ posts, and i dont even know how to make a snake game :p
What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
definetely looking great! Keep onJustin_C wrote:I'm working on a rogue-lite dungeon crawler/top-down shooter. All of the art is just placeholder and it's just barely starting to resemble a playable game, but I think it's coming along nicely.
(best viewed at 60FPS in Chrome)
- Jasoco
- Inner party member
- Posts: 3727
- Joined: Mon Jun 22, 2009 9:35 am
- Location: Pennsylvania, USA
- Contact:
Re: What's everyone working on? (tigsource inspired)
Just a nitpick but 60FPS YouTube is not just Chrome. People need to stop spreading that misinformation. It also works in Safari and has since the beginning. It even works in some versions of Firefox, but not all.
Anyway, nice start. Looking forward to seeing it develop.
Anyway, nice start. Looking forward to seeing it develop.
Re: What's everyone working on? (tigsource inspired)
what about Opera ?Jasoco wrote:Just a nitpick but 60FPS YouTube is not just Chrome. People need to stop spreading that misinformation. It also works in Safari and has since the beginning. It even works in some versions of Firefox, but not all.
Anyway, nice start. Looking forward to seeing it develop.
- Jasoco
- Inner party member
- Posts: 3727
- Joined: Mon Jun 22, 2009 9:35 am
- Location: Pennsylvania, USA
- Contact:
Re: What's everyone working on? (tigsource inspired)
I can't guarantee it. I do know Opera is now based on WebKit, but that doesn't necessarily mean it'll support it. Last I heard no. But that was months ago. Don't ask about IE either. Try Googling. I'd hope enough time has passed for other browsers to update.jjmafiae wrote:what about Opera ?
Re: What's everyone working on? (tigsource inspired)
New project I've been at the past two months or something. At surface it's a platform shooter but what started this project was that I wanted to create a component-based entity system in order to actually be able to build a proper game some day.
Additionally I'm using my own transformations and projection matrices entirely, including parent/child hierarchy.
a,d - move left and right
w or space - jump
s - descend platform if there's a platform beneath
left mouse - shoot
< - turn on debug graphics
All graphics are just for testing.
Additionally I'm using my own transformations and projection matrices entirely, including parent/child hierarchy.
a,d - move left and right
w or space - jump
s - descend platform if there's a platform beneath
left mouse - shoot
< - turn on debug graphics
All graphics are just for testing.
-
- Party member
- Posts: 712
- Joined: Fri Jun 22, 2012 4:54 pm
- Contact:
Re: What's everyone working on? (tigsource inspired)
Animations are super-cool. I also like the crash-test-dummy-like graphics.
When holding W I expected him to jump mulitple times, instead of just once, other than that, great work so far!
When holding W I expected him to jump mulitple times, instead of just once, other than that, great work so far!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: What's everyone working on? (tigsource inspired)
Thanks, the one-press jump is intentional.Germanunkol wrote:Animations are super-cool. I also like the crash-test-dummy-like graphics.
When holding W I expected him to jump mulitple times, instead of just once, other than that, great work so far!
Fair bit of update. Added and improved lots of things. The "demo" shows it all I think.
Visuals are just for testing purposes. Right now it's all about getting things to work.
The "restart"-button does not do anything yet.
a , d - move left and right
w or space - jump
s - descend platform if there's a platform beneath
left mouse - shoot/strike
1 , 2 - choose weapon
< - turn on debug graphics
Seems like attachment is too big so I'm providing a link to the love-file.
http://unlitart.com/downloads/love2dEntities.love
Re: What's everyone working on? (tigsource inspired)
I finally did it I started to completely rewrite an old project of mine (~2012) this weekend.
I discontinued on it back in 2012 because I just started with löve and lua at this time and I didn't knew enough about coding and stuff. The collision detection was horrible and the readability ...argh....
I really need to finish it this time. !
I discontinued on it back in 2012 because I just started with löve and lua at this time and I didn't knew enough about coding and stuff. The collision detection was horrible and the readability ...argh....
I really need to finish it this time. !
- NightKawata
- Party member
- Posts: 294
- Joined: Tue Jan 01, 2013 9:18 pm
- Location: Cyberspace, Room 6502
- Contact:
Re: What's everyone working on? (tigsource inspired)
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
Who is online
Users browsing this forum: Bing [Bot] and 16 guests