Page 12 of 23

Re: 0.6.0 Update

Posted: Thu Oct 22, 2009 2:17 pm
by bartbes
I saw it, it is known, but I have no idea what the problem or the solution is, I leave that to the one with the windows debugger.. (eh, rude?)

Re: 0.6.0 Update

Posted: Thu Oct 22, 2009 2:19 pm
by Robin
kalle2990 wrote:Did you see my bug, or is it already known?
I'm running on Windows Vista Service Pack 2, and each time I close the LÖVE window the program stops responding and I have to click "End Program". I also noticed the same thing happening when I'm trying to print stuff using print(), are these stuff connected to each other?
Have you submitted this to the bug tracker?

Re: 0.6.0 Update

Posted: Thu Oct 22, 2009 3:20 pm
by kalle2990
Umm... I forgot about that, will do it right away ^^

Re: 0.6.0 Update

Posted: Thu Oct 22, 2009 4:09 pm
by rude
bartbes wrote:I leave that to the one with the windows debugger.. (eh, rude?)
As long as you deal with most of the Linux stuff. :P

LÖVE redirects its stdout to a file in the same directory where love.exe resides. Should probably redirect to %APPDATA%\LOVE\ instead.

Re: 0.6.0 Update

Posted: Thu Oct 22, 2009 4:19 pm
by kalle2990
Which means you will fix it in the next build?

Re: 0.6.0 Update

Posted: Sat Oct 24, 2009 11:16 pm
by Sslaxx
Interesting, music appears to be (semi) working in the 24/10 build, but not sound. Also, gone back to the old love.<whatever> scheme instead of "fill" or "kpenter", then?

So far:
* Sound effects not working (get a buzz or a click instead).
* Music loads and plays, but doesn't stop when you tell it to play something else. It overlaps instead - 0.5.0 would just stop playing one tune and switch to the other.
* Can you make up your mind which schema to use for things like input and drawing? "fill" or love.draw_fill? You could always have it so that love.draw_fill = "fill", thus meaning you could use either schema in a command like love.graphics.rectangle.

Re: 0.6.0 Update

Posted: Sat Oct 24, 2009 11:41 pm
by rude
Sslaxx wrote:Sound effects not working (get a buzz or a click instead).
They should be. Attach the files and/or code you're using.
Sslaxx wrote:Music loads and plays, but doesn't stop when you tell it to play something else. It overlaps instead - 0.5.0 would just stop playing one tune and switch to the other.
0.5.0 does that because it sucks (i.e. is only able to play one "Music" at a time).
Sslaxx wrote:Can you make up your mind which schema to use for things like input and drawing? "fill" or love.draw_fill?
It should only be strings.

I'm starting to suspect you're not really testing the 94ad57cb6b2f build. Perhaps something failed in the "bulletproof" build system. Which OS are you using?

Re: 0.6.0 Update

Posted: Sat Oct 24, 2009 11:49 pm
by Sslaxx
On the bug tracker, tickets 87 and 88. Using the most recent x86 build of LÖVE on Ubuntu 9.10RC (downloaded and installed it over an hour ago).

From a strings dump of the version installed.

Code: Select all

	love.draw = function()
		lists.b:draw()
		-- Ground
		love.graphics.setColor(146, 201, 87)
		love.graphics.rectangle(love.draw_fill, 0, 530, 800, 70)
		love.graphics.setColor(205, 227, 161)
		love.graphics.rectangle(love.draw_fill, 0, 520, 800, 10)
		love.graphics.setColor(255, 255, 255)
		lists.f:draw()
	end
And yes, tried removing/purging and then re-installing it, still same issues.

Re: 0.6.0 Update

Posted: Sun Oct 25, 2009 10:50 am
by daveberk
Hi, new guy here.

Where can I get the 0.6.0 source? I searched around a bit but couldn't find the SVN(?) project address.

Re: 0.6.0 Update

Posted: Sun Oct 25, 2009 11:48 am
by rude