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Re: Mars Lander. Any collaborators? Noobs welcome.
Posted: Tue Nov 09, 2021 8:25 pm
by MadByte
milon wrote: ↑Tue Nov 09, 2021 3:16 pm
Multiplayer and collision detection are the 2 biggest areas that are unfamiliar to me. And it's not a hurdle I can't overcome - it's more an issue of time.
Understandable. Well multiplayer is something I'm not really interested in and collision detection also still is an issue for me. Good thing is I got some time to "waste" atm which means I can try some things for collision detection while integrating the
new lander system I prototyped into the actual project. Lets see how it goes
If you find some time feel free to comment on the changes I'll suggest for collisions when they are up
Re: Mars Lander. Any collaborators? Noobs welcome.
Posted: Thu Nov 11, 2021 11:18 am
by togFox
It took a mammoth amount of group effort and I thought I'd never see it:
https://github.com/togfoxy/MarsLander/r ... /tag/v0.11
v0.11.
It has some performance gains that were holding back old and new players so we think we have made a difference in that space. It has co-op and I've tested on a LAN but I don't have friends so would love to hear if it works over a real internet.
Huge effort from MadByte and Philbywhizz on this one. It was good to see Milon poke his head in as well. End-of-year exams will be winding up soon so perhaps we'll see more people come and say 'hi' and ask for a small (or big) task to do.
v0.12 could be anything but it might have more co-op features and perhaps a new physics/handling model. 8-)
Re: Mars Lander. Any collaborators? Noobs welcome.
Posted: Tue Nov 16, 2021 9:34 am
by Gunroar:Cannon()
Heheh...
hi
You may need to tweak the collision for this one. The main ship is 37x62 at the middle of the 128x128 picture (res larger so I could do attachments to lander) ... so ... yeah. Hopefully it can be done
I could add more attachments later...
Note: All small pixel mistakes will be fixed when I add more stuff
Re: Mars Lander. Any collaborators? Noobs welcome.
Posted: Tue Nov 16, 2021 1:34 pm
by togFox
ooo - I like that!!
I'm sure the adjustments you mention are very easily done. There is a ticket to animate those legs so it's great they are split out.
Thanks!!
Re: Mars Lander. Any collaborators? Noobs welcome.
Posted: Fri Nov 19, 2021 7:02 am
by togFox
- Untitled.png (35.56 KiB) Viewed 9509 times
I like it. It's good. It's lost it's cuteness though. Perhaps that's fine. I'll resize it and I'm sure it will grow on me.
Re: Mars Lander. Any collaborators? Noobs welcome.
Posted: Fri Nov 19, 2021 7:07 am
by togFox
This is better. 50% size. Buildings added for context/reference.
- Untitled.png (120.17 KiB) Viewed 9506 times
Re: Mars Lander. Any collaborators? Noobs welcome.
Posted: Fri Nov 19, 2021 7:42 am
by Philbywhizz
I like, it looks a lot more lander-ish than the old moth.
Re: Mars Lander. Any collaborators? Noobs welcome.
Posted: Fri Nov 19, 2021 12:13 pm
by togFox
Ooops. I tried to clean up the sprite after shrinking it so it has crisp lines and I turned it into a monstrosity.
- newship5.png (1.97 KiB) Viewed 9443 times
Re: Mars Lander. Any collaborators? Noobs welcome.
Posted: Fri Nov 19, 2021 12:15 pm
by togFox
If anyone (Gunroar) wants to clean this up, it needs to be 31 pixels x 44 pixels including the lander legs. Making 128 x 128 and then shrinking down makes it fuzzy.
Re: Mars Lander. Any collaborators? Noobs welcome.
Posted: Fri Nov 19, 2021 1:56 pm
by Gunroar:Cannon()
Philbywhizz wrote: ↑Fri Nov 19, 2021 7:42 am
I like, it looks a lot more lander-ish than the old moth.
Thanks. It's just based off that one on the start screen
Can't it be (though cheap) resized through love.draw? Or you need it t have a certain lower res feel?