milon wrote: ↑Tue Nov 09, 2021 3:16 pm
Multiplayer and collision detection are the 2 biggest areas that are unfamiliar to me. And it's not a hurdle I can't overcome - it's more an issue of time.
Understandable. Well multiplayer is something I'm not really interested in and collision detection also still is an issue for me. Good thing is I got some time to "waste" atm which means I can try some things for collision detection while integrating the new lander system I prototyped into the actual project. Lets see how it goes If you find some time feel free to comment on the changes I'll suggest for collisions when they are up
It has some performance gains that were holding back old and new players so we think we have made a difference in that space. It has co-op and I've tested on a LAN but I don't have friends so would love to hear if it works over a real internet.
Huge effort from MadByte and Philbywhizz on this one. It was good to see Milon poke his head in as well. End-of-year exams will be winding up soon so perhaps we'll see more people come and say 'hi' and ask for a small (or big) task to do.
v0.12 could be anything but it might have more co-op features and perhaps a new physics/handling model. 8-)
Heheh...hi
You may need to tweak the collision for this one. The main ship is 37x62 at the middle of the 128x128 picture (res larger so I could do attachments to lander) ... so ... yeah. Hopefully it can be done
I could add more attachments later...
Note: All small pixel mistakes will be fixed when I add more stuff
ooo - I like that!! I'm sure the adjustments you mention are very easily done. There is a ticket to animate those legs so it's great they are split out. Thanks!!
If anyone (Gunroar) wants to clean this up, it needs to be 31 pixels x 44 pixels including the lander legs. Making 128 x 128 and then shrinking down makes it fuzzy.